diff --git a/OpenRA.Mods.Common/OpenRA.Mods.Common.csproj b/OpenRA.Mods.Common/OpenRA.Mods.Common.csproj
index b6a714d0cf..5a75d1ec1a 100644
--- a/OpenRA.Mods.Common/OpenRA.Mods.Common.csproj
+++ b/OpenRA.Mods.Common/OpenRA.Mods.Common.csproj
@@ -315,6 +315,7 @@
+
diff --git a/OpenRA.Mods.Common/Traits/Rearmable.cs b/OpenRA.Mods.Common/Traits/Rearmable.cs
new file mode 100644
index 0000000000..9b41cb0785
--- /dev/null
+++ b/OpenRA.Mods.Common/Traits/Rearmable.cs
@@ -0,0 +1,46 @@
+#region Copyright & License Information
+/*
+ * Copyright 2007-2018 The OpenRA Developers (see AUTHORS)
+ * This file is part of OpenRA, which is free software. It is made
+ * available to you under the terms of the GNU General Public License
+ * as published by the Free Software Foundation, either version 3 of
+ * the License, or (at your option) any later version. For more
+ * information, see COPYING.
+ */
+#endregion
+
+using System.Collections.Generic;
+using System.Linq;
+using OpenRA.Traits;
+
+namespace OpenRA.Mods.Common.Traits
+{
+ public class RearmableInfo : ITraitInfo
+ {
+ [Desc("Actors that this actor can dock to and get rearmed by.")]
+ [FieldLoader.Require]
+ [ActorReference] public readonly HashSet RearmActors = new HashSet { };
+
+ [Desc("Name(s) of AmmoPool(s) that use this trait to rearm.")]
+ public readonly HashSet AmmoPools = new HashSet { "primary" };
+
+ public object Create(ActorInitializer init) { return new Rearmable(this); }
+ }
+
+ public class Rearmable : INotifyCreated
+ {
+ public readonly RearmableInfo Info;
+
+ public Rearmable(RearmableInfo info)
+ {
+ Info = info;
+ }
+
+ public AmmoPool[] RearmableAmmoPools { get; private set; }
+
+ void INotifyCreated.Created(Actor self)
+ {
+ RearmableAmmoPools = self.TraitsImplementing().Where(p => Info.AmmoPools.Contains(p.Info.Name)).ToArray();
+ }
+ }
+}