Fix submarine autotarget behaviour.
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@@ -1,5 +1,6 @@
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SS:
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SS:
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Inherits: ^Ship
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Inherits: ^Ship
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Inherits@AUTOTARGET: ^AutoTargetGroundAssaultMove
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Buildable:
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Buildable:
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Queue: Ship
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Queue: Ship
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BuildAtProductionType: Submarine
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BuildAtProductionType: Submarine
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@@ -51,7 +52,9 @@ SS:
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InitialStance: HoldFire
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InitialStance: HoldFire
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InitialStanceAI: ReturnFire
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InitialStanceAI: ReturnFire
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AutoTargetPriority@DEFAULT:
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AutoTargetPriority@DEFAULT:
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Types: Water
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ValidTargets: Water
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AutoTargetPriority@ATTACKANYTHING:
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ValidTargets: Water
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DetectCloaked:
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DetectCloaked:
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CloakTypes: Underwater
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CloakTypes: Underwater
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Range: 4c0
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Range: 4c0
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