Fix submarine autotarget behaviour.

This commit is contained in:
Paul Chote
2017-10-08 14:05:57 +01:00
committed by reaperrr
parent e3e5dc1b49
commit 249e813444

View File

@@ -1,5 +1,6 @@
SS: SS:
Inherits: ^Ship Inherits: ^Ship
Inherits@AUTOTARGET: ^AutoTargetGroundAssaultMove
Buildable: Buildable:
Queue: Ship Queue: Ship
BuildAtProductionType: Submarine BuildAtProductionType: Submarine
@@ -51,7 +52,9 @@ SS:
InitialStance: HoldFire InitialStance: HoldFire
InitialStanceAI: ReturnFire InitialStanceAI: ReturnFire
AutoTargetPriority@DEFAULT: AutoTargetPriority@DEFAULT:
Types: Water ValidTargets: Water
AutoTargetPriority@ATTACKANYTHING:
ValidTargets: Water
DetectCloaked: DetectCloaked:
CloakTypes: Underwater CloakTypes: Underwater
Range: 4c0 Range: 4c0