diff --git a/mods/d2k/weapons/defaults.yaml b/mods/d2k/weapons/defaults.yaml new file mode 100644 index 0000000000..848a946fc4 --- /dev/null +++ b/mods/d2k/weapons/defaults.yaml @@ -0,0 +1,188 @@ +# to do: explosion animations, spreads + + + +### Warheads + +W_Bullets: # Machine Guns + Report: MGUN2 #machine gun burst sound + Warhead: + Spread: 3 + Versus: + None: 100% + Wood: 75% + Light: 40% + Heavy: 20% + Concrete: 10% + Explosion: piffs + InfDeath: 2 + +W_Bazooka: + Warhead: + Spread: 3 + Versus: + None: 8% + Wood: 45% + Light: 70% + Heavy: 100% + Concrete: 75% + InfDeath: 4 + Explosion: med_explosion + WaterExplosion: med_splash + ImpactSound: kaboom12 + +W_HE: # Grenadier, siege tank + Warhead: + Spread: 12 + Versus: + None: 125% + Wood: 70% + Light: 30% + Heavy: 20% + Concrete: 100% + # vvv below taken from 155mm + InfDeath: 3 + Explosion: self_destruct + WaterExplosion: large_splash + ImpactSound: explsml2 + SmudgeType: SandCrater, RockCrater + +W_GT_AT: # Sardaukar & Fremen's longer range weapons + Warhead: + Spread: 3 + Versus: + None: 25% + Wood: 65% + Light: 100% + Heavy: 50% + Concrete: 100% + InfDeath: 4 + Explosion: med_explosion + WaterExplosion: med_splash + ImpactSound: kaboom12 + SmudgeType: SandCrater, RockCrater + +W_AT: # Tank shells, gun turret + Warhead: + Spread: 3 + Versus: + None: 20% + Wood: 60% + Light: 100% + Heavy: 75% + Concrete: 50% + Explosion: med_explosion + ImpactSound: kaboom30 + InfDeath: 4 + SmudgeType: SandCrater, RockCrater + +W_AT_Mis: # Rocket Launcher, tower missile + Warhead: + Spread: 8 + Versus: + None: 15% + Wood: 65% + Light: 90% + Heavy: 100% + Concrete: 75% + InfDeath: 4 + Explosion: large_explosion + WaterExplosion: med_splash + ImpactSound: explsml1 + SmudgeType: SandCrater, RockCrater + +W_Deviate + Warhead: + Spread: 8 + Versus: + None: 20% + Wood: 20% + Light: 20% + Heavy: 20% + Concrete: 20% + Explosion: med_explosion + WaterExplosion: med_splash + +W_Sonic + Warhead: + Spread: 6 + Versus: + None: 100% + Wood: 100% + Light: 100% + Heavy: 60% + Concrete: 50% + Explosion: med_explosion + WaterExplosion: med_splash + +W_Plasma: + Warhead: + Spread: 3 + Versus: + None: 100% + Wood: 100% + Light: 60% + Heavy: 50% + Concrete: 100% + Explosion: med_explosion + WaterExplosion: med_splash + + + + +### Projectiles + +P_Bullets: #from M60mg + Projectile: Bullet + Speed: 100 + ContrailLength: 3 + TrailInterval: 1 + ContrailDelay: 0 + ContrailUsePlayerColor: true + +P_OneShot: #from Sniper + Report: RIFLE + Projectile: Bullet + Speed: 150 + ContrailLength: 6 + TrailInterval: 1 + ContrailDelay: 0 + ContrailUsePlayerColor: true + +P_Bazooka: #From bazooka/1st (dragon?) + Projectile: Missile + Speed: 25 + Arm: 2 + High: true + Shadow: yes + Proximity: true + Trail: smokey + Inaccuracy: 3 + Image: DRAGON + ROT: 5 + RangeLimit: 35 + +P_Rocket: #From QuadRockets + Projectile: Missile + Arm: 0 + High: yes + Shadow: yes + Proximity: yes + Inaccuracy: 3 + Image: DRAGON + ROT: 10 + Trail: smokey + Speed: 40 + RangeLimit: 40 + +P_Missile: #From 227mm + Projectile: Bullet + Speed: 20 + Arm: 5 + High: yes + Shadow: yes + Inaccuracy: 55 + Angle: 0.2 + Image: MISSILE + ROT: 5 + ContrailLength: 5 \ No newline at end of file diff --git a/mods/d2k/weapons/explosions.yaml b/mods/d2k/weapons/explosions.yaml new file mode 100644 index 0000000000..02130bef6c --- /dev/null +++ b/mods/d2k/weapons/explosions.yaml @@ -0,0 +1,105 @@ +Crush: + Warhead: + ImpactSound: CRUSH1 + Damage: 100 + +Demolish: + Warhead: + ImpactSound: EXPLLG2 + Explosion: building + +Atomic: + Warhead: + Damage: 1000 + Spread: 60 + Versus: + None: 20% + Wood: 100% + Light: 25% + Heavy: 25% + Concrete: 75% + Explosion: nuke + InfDeath: 5 + ImpactSound: EXPLLG2 + +CrateNuke: + Warhead: + Damage: 800 + Spread: 50 + Versus: + None: 20% + Wood: 75% + Light: 25% + Heavy: 25% + Concrete: 50% + Explosion: nuke + InfDeath: 5 + ImpactSound: EXPLLG2 + +CrateExplosion: + Warhead: + Damage: 400 + Spread: 10 + Versus: + None: 90% + Wood: 75% + Light: 60% + Heavy: 25% + Explosion: building + WaterExplosion: building + InfDeath: 4 + ImpactSound: EXPLSML4 + +UnitExplode: + Warhead: + Damage: 500 + Spread: 10 + Versus: + None: 90% + Wood: 75% + Light: 60% + Heavy: 25% + Explosion: building + WaterExplosion: large_splash + InfDeath: 4 + ImpactSound: EXPLMD1 + +UnitExplodeSmall: + Warhead: + Damage: 60 + Spread: 10 + Versus: + None: 90% + Wood: 75% + Light: 60% + Heavy: 25% + Explosion: self_destruct + InfDeath: 4 + ImpactSound: EXPLHG1, EXPLLG1, EXPLMD1, EXPLSML4 + +UnitExplodeTiny: + Warhead: + Damage: 30 + Spread: 7 + Versus: + None: 90% + Wood: 75% + Light: 60% + Heavy: 25% + Explosion: large_explosion + InfDeath: 4 + ImpactSound: EXPLMD2, EXPLSML1, EXPLSML2, EXPLSML3 + +UnitExplodeScale: + Warhead: + Damage: 90 + Spread: 13 + Versus: + None: 90% + Wood: 75% + Light: 60% + Heavy: 25% + Explosion: building + InfDeath: 4 + ImpactSound: EXPLLG2, EXPLLG3, EXPLLG5 +