actually working custom lint passes
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16
OpenRA.Mods.RA/Lint/LintBuildablePrerequisites.cs
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16
OpenRA.Mods.RA/Lint/LintBuildablePrerequisites.cs
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@@ -0,0 +1,16 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using OpenRA.Traits;
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namespace OpenRA.Mods.RA
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{
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class LintBuildablePrerequisites : ILintPass
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{
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public void Run(Action<string> emitError)
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{
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emitError("Hello World");
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}
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}
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}
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@@ -1,4 +1,4 @@
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<?xml version="1.0" encoding="utf-8"?>
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<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="3.5" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<PropertyGroup>
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<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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@@ -63,6 +63,7 @@
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<Compile Include="Air\FlyCircle.cs" />
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<Compile Include="Buildings\Sellable.cs" />
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<Compile Include="Effects\CashTick.cs" />
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<Compile Include="Lint\LintBuildablePrerequisites.cs" />
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<Compile Include="ProductionBar.cs" />
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<Compile Include="Render\RenderEditorOnly.cs" />
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<Compile Include="SmokeTrailWhenDamaged.cs" />
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