show a user friendly description of the starting unit template

closes #6209
This commit is contained in:
Matthias Mailänder
2014-08-09 13:07:45 +02:00
parent 381505cd19
commit 24a3fd3196
7 changed files with 46 additions and 9 deletions

View File

@@ -15,10 +15,19 @@ namespace OpenRA.Mods.RA
[Desc("Used by SpawnMPUnits. Attach these to the world actor. You can have multiple variants by adding @suffixes.")]
public class MPStartUnitsInfo : TraitInfo<MPStartUnits>
{
[Desc("Internal class ID.")]
public readonly string Class = "none";
[Desc("Exposed via the UI to the player.")]
public readonly string ClassName = "Unlabeled";
[Desc("Only available when selecting this faction.", "Leave empty for no restrictions.")]
public readonly string[] Races = { };
[Desc("The mobile construction vehicle.")]
public readonly string BaseActor = null;
[Desc("A group of units ready to defend or scout.")]
public readonly string[] SupportActors = { };
[Desc("Inner radius for spawning support actors")]

View File

@@ -552,9 +552,13 @@ namespace OpenRA.Mods.RA.Server
return true;
}
var startUnitsInfo = server.Map.Rules.Actors["world"].Traits.WithInterface<MPStartUnitsInfo>();
var selectedClass = startUnitsInfo.Where(u => u.Class == s).Select(u => u.ClassName).FirstOrDefault();
var className = selectedClass != null ? selectedClass : s;
server.LobbyInfo.GlobalSettings.StartingUnitsClass = s;
server.SyncLobbyGlobalSettings();
server.SendMessage("{0} changed Starting Units to {1}.".F(client.Name, s));
server.SendMessage("{0} changed Starting Units to {1}.".F(client.Name, className));
return true;
}},

View File

@@ -367,17 +367,14 @@ namespace OpenRA.Mods.RA.Widgets.Logic
var startingUnits = optionsBin.GetOrNull<DropDownButtonWidget>("STARTINGUNITS_DROPDOWNBUTTON");
if (startingUnits != null)
{
var classNames = new Dictionary<string, string>()
var startUnitsInfo = modRules.Actors["world"].Traits.WithInterface<MPStartUnitsInfo>();
var classes = startUnitsInfo.Select(a => a.Class).Distinct();
Func<string, string> className = c =>
{
{ "none", "MCV Only" },
{ "light", "Light Support" },
{ "heavy", "Heavy Support" },
var selectedClass = startUnitsInfo.Where(s => s.Class == c).Select(u => u.ClassName).FirstOrDefault();
return selectedClass != null ? selectedClass : c;
};
Func<string, string> className = c => classNames.ContainsKey(c) ? classNames[c] : c;
var classes = modRules.Actors["world"].Traits.WithInterface<MPStartUnitsInfo>()
.Select(a => a.Class).Distinct();
startingUnits.IsDisabled = () => Map.Status != MapStatus.Available || !Map.Map.Options.ConfigurableStartingUnits || configurationDisabled();
startingUnits.GetText = () => Map.Status != MapStatus.Available || !Map.Map.Options.ConfigurableStartingUnits ? "Not Available" : className(orderManager.LobbyInfo.GlobalSettings.StartingUnitsClass);
startingUnits.OnMouseDown = _ =>