From 24a649d491b6780d2426acfd1138a1923ac5021c Mon Sep 17 00:00:00 2001 From: Paul Chote Date: Sat, 25 Jun 2011 14:06:54 +1200 Subject: [PATCH] Fix artillery firing offset. Fixes #928. --- mods/cnc/rules/vehicles.yaml | 3 ++- mods/cnc/weapons.yaml | 4 ++-- 2 files changed, 4 insertions(+), 3 deletions(-) diff --git a/mods/cnc/rules/vehicles.yaml b/mods/cnc/rules/vehicles.yaml index 67c8a0c3e5..839aae1360 100644 --- a/mods/cnc/rules/vehicles.yaml +++ b/mods/cnc/rules/vehicles.yaml @@ -127,7 +127,8 @@ ARTY: RevealsShroud: Range: 6 AttackFrontal: - PrimaryWeapon: Ballistic + PrimaryWeapon: ArtilleryShell + PrimaryOffset: 0,-7,0,-3 RenderUnit: Explodes: AutoTarget: diff --git a/mods/cnc/weapons.yaml b/mods/cnc/weapons.yaml index 051f64f6a4..f743291abc 100644 --- a/mods/cnc/weapons.yaml +++ b/mods/cnc/weapons.yaml @@ -527,14 +527,14 @@ MissilePack: SmudgeType: Crater Damage: 75 -Ballistic: +ArtilleryShell: ROF: 65 Range: 6 Report: TNKFIRE2 Projectile: Bullet Speed: 12 High: yes - Angle: .1 + Angle: .09 Inaccuracy: 5 Image: 120MM Warhead: