Fix ra shellmap; reimplement ra nuke.

This commit is contained in:
Paul Chote
2010-12-05 14:40:35 +13:00
parent e52771c367
commit 24b322053c
3 changed files with 80 additions and 82 deletions

View File

@@ -52,14 +52,14 @@ namespace OpenRA.Mods.RA
}, Actors["pdox"], -1, false);
}
/*
if (ticks == 100)
Actors["mslo1"].Trait<NukeSilo>().Attack(new int2(98, 52));
Actors["mslo1"].Trait<NukePower>().Activate(Actors["mslo1"], new Order(null,null,false) { TargetLocation = new int2(98, 52) });
if (ticks == 140)
Actors["mslo2"].Trait<NukeSilo>().Attack(new int2(95, 54));
Actors["mslo2"].Trait<NukePower>().Activate(Actors["mslo2"], new Order(null,null,false) { TargetLocation = new int2(95, 54) });
if (ticks == 180)
Actors["mslo3"].Trait<NukeSilo>().Attack(new int2(95, 49));
*/
Actors["mslo3"].Trait<NukePower>().Activate(Actors["mslo3"], new Order(null,null,false) { TargetLocation = new int2(95, 49) });
if (ticks == 430)
{
Actors["mig1"].Trait<AttackPlane>().AttackTarget(Target.FromActor(Actors["greeceweap"]), false, true);