Fix ra shellmap; reimplement ra nuke.
This commit is contained in:
@@ -52,14 +52,14 @@ namespace OpenRA.Mods.RA
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}, Actors["pdox"], -1, false);
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}, Actors["pdox"], -1, false);
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}
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}
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/*
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if (ticks == 100)
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if (ticks == 100)
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Actors["mslo1"].Trait<NukeSilo>().Attack(new int2(98, 52));
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Actors["mslo1"].Trait<NukePower>().Activate(Actors["mslo1"], new Order(null,null,false) { TargetLocation = new int2(98, 52) });
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if (ticks == 140)
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if (ticks == 140)
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Actors["mslo2"].Trait<NukeSilo>().Attack(new int2(95, 54));
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Actors["mslo2"].Trait<NukePower>().Activate(Actors["mslo2"], new Order(null,null,false) { TargetLocation = new int2(95, 54) });
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if (ticks == 180)
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if (ticks == 180)
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Actors["mslo3"].Trait<NukeSilo>().Attack(new int2(95, 49));
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Actors["mslo3"].Trait<NukePower>().Activate(Actors["mslo3"], new Order(null,null,false) { TargetLocation = new int2(95, 49) });
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*/
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if (ticks == 430)
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if (ticks == 430)
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{
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{
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Actors["mig1"].Trait<AttackPlane>().AttackTarget(Target.FromActor(Actors["greeceweap"]), false, true);
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Actors["mig1"].Trait<AttackPlane>().AttackTarget(Target.FromActor(Actors["greeceweap"]), false, true);
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@@ -1,9 +1,4 @@
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MSLO:
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MSLO:
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CanPowerDown:
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RequiresPower:
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NukeSilo:
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MissileWeapon: atomic
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SpawnOffset: 10,0
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Inherits: ^Building
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Inherits: ^Building
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Valued:
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Valued:
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Cost: 2500
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Cost: 2500
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@@ -27,7 +22,19 @@ MSLO:
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RevealsShroud:
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RevealsShroud:
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Range: 5
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Range: 5
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IronCurtainable:
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IronCurtainable:
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NukePower:
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Image: atomicon
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ChargeTime: 540
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Description: Atom Bomb
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LongDesc: Launches a nuclear missile at a target location.
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BeginChargeSound: aprep1.aud
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EndChargeSound: aready1.aud
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SelectTargetSound: slcttgt1.aud
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LaunchSound: alaunch1.aud
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MissileWeapon: atomic
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SpawnOffset: 10,0
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CanPowerDown:
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RequiresPower:
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GAP:
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GAP:
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RequiresPower:
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RequiresPower:
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CanPowerDown:
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CanPowerDown:
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@@ -193,7 +200,7 @@ IRON:
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Range: 10
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Range: 10
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Bib:
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Bib:
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IronCurtainable:
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IronCurtainable:
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IronCurtain:
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# IronCurtain:
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PDOX:
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PDOX:
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RequiresPower:
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RequiresPower:
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@@ -222,7 +229,7 @@ PDOX:
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RevealsShroud:
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RevealsShroud:
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Range: 10
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Range: 10
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Bib:
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Bib:
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Chronosphere:
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# Chronosphere:
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IronCurtainable:
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IronCurtainable:
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TSLA:
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TSLA:
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@@ -501,7 +508,7 @@ ATEK:
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Range: 10
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Range: 10
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Bib:
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Bib:
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IronCurtainable:
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IronCurtainable:
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GpsLaunchSite:
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# GpsLaunchSite:
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WEAP:
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WEAP:
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Inherits: ^Building
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Inherits: ^Building
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@@ -25,74 +25,65 @@ Player:
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BuildSpeed: .4
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BuildSpeed: .4
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LowPowerSlowdown: 3
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LowPowerSlowdown: 3
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PlaceBuilding:
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PlaceBuilding:
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GpsPower:
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# GpsPower:
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Image: gpssicon
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# Image: gpssicon
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OneShot: yes
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# OneShot: yes
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ChargeTime: 8
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# ChargeTime: 8
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Description: GPS Satellite
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# Description: GPS Satellite
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LongDesc: Reveals the entire map
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# LongDesc: Reveals the entire map
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Prerequisites: ATEK
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# Prerequisites: ATEK
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RevealDelay: 15
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# RevealDelay: 15
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LaunchSound: satlnch1.aud
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# LaunchSound: satlnch1.aud
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ChronoshiftPower:
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# ChronoshiftPower:
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Image: warpicon
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# Image: warpicon
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ChargeTime: 2
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# ChargeTime: 2
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Description: Chronoshift
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# Description: Chronoshift
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LongDesc: Teleport a group of vehicles across\nthe map for 30 seconds.
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# LongDesc: Teleport a group of vehicles across\nthe map for 30 seconds.
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Prerequisites: PDOX
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# Prerequisites: PDOX
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SelectTargetSound: slcttgt1.aud
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# SelectTargetSound: slcttgt1.aud
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BeginChargeSound: chrochr1.aud
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# BeginChargeSound: chrochr1.aud
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EndChargeSound: chrordy1.aud
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# EndChargeSound: chrordy1.aud
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Duration: 30
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# Duration: 30
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KillCargo: yes
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# KillCargo: yes
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IronCurtainPower:
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# IronCurtainPower:
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Image: infxicon
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# Image: infxicon
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ChargeTime: 2
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# ChargeTime: 2
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Description: Invulnerability
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# Description: Invulnerability
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LongDesc: Makes a group of units invulnerable\nfor 10 seconds.
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# LongDesc: Makes a group of units invulnerable\nfor 10 seconds.
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Prerequisites: IRON
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# Prerequisites: IRON
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Duration: 10
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# Duration: 10
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SpyPlanePower:
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# SpyPlanePower:
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Image: smigicon
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# Image: smigicon
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ChargeTime: 3
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# ChargeTime: 3
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Description: Spy Plane
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# Description: Spy Plane
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LongDesc: Reveals an area of the map.
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# LongDesc: Reveals an area of the map.
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Prerequisites: AFLD
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# Prerequisites: AFLD
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ParatroopersPower:
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# ParatroopersPower:
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Image: pinficon
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# Image: pinficon
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ChargeTime: 6
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# ChargeTime: 6
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Description: Paratroopers
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# Description: Paratroopers
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LongDesc: A Badger drops a squad of Riflemen \nanywhere on the map
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# LongDesc: A Badger drops a squad of Riflemen \nanywhere on the map
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Prerequisites: AFLD
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# Prerequisites: AFLD
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DropItems: E1,E1,E1,E3,E3
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# DropItems: E1,E1,E1,E3,E3
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SelectTargetSound: slcttgt1.aud
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# SelectTargetSound: slcttgt1.aud
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NukePower:
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# SonarPulsePower:
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Image: atomicon
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# Image: sonricon
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ChargeTime: 9
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# ChargeTime: 10
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Description: Atom Bomb
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# Description: Sonar Pulse (Single Use)
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LongDesc: Launches a nuclear missile at a target location.
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# LongDesc: Reveals all submarines on the map for a \nshort time.
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Prerequisites: MSLO
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# GivenAuto: no
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BeginChargeSound: aprep1.aud
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# OneShot: yes
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EndChargeSound: aready1.aud
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# AirstrikePower:
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SelectTargetSound: slcttgt1.aud
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# Image: pbmbicon
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LaunchSound: alaunch1.aud
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# ChargeTime: 1
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SonarPulsePower:
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# Description: Parabombs (Single Use)
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Image: sonricon
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# LongDesc: A Badger drops a load of parachuted bombs on your target.
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ChargeTime: 10
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# GivenAuto: no
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Description: Sonar Pulse (Single Use)
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# OneShot: yes
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LongDesc: Reveals all submarines on the map for a \nshort time.
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# UnitType: badr.bomber
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GivenAuto: no
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# SelectTargetSound: slcttgt1.aud
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OneShot: yes
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# FlareType: flare
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AirstrikePower:
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SupportPowerManager:
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Image: pbmbicon
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ChargeTime: 1
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Description: Parabombs (Single Use)
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LongDesc: A Badger drops a load of parachuted bombs on your target.
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GivenAuto: no
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OneShot: yes
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UnitType: badr.bomber
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SelectTargetSound: slcttgt1.aud
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FlareType: flare
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ConquestVictoryConditions:
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ConquestVictoryConditions:
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PowerManager:
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PowerManager:
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PlayerResources:
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PlayerResources:
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