Add support for transient text notifications matching speech notifications

This commit is contained in:
Ivaylo Draganov
2022-01-08 18:28:25 +02:00
committed by Paul Chote
parent 9f723be65a
commit 24b9482cc1
50 changed files with 372 additions and 46 deletions

View File

@@ -71,6 +71,8 @@ namespace OpenRA.Mods.Cnc.Activities
Game.Sound.PlayNotification(self.World.Map.Rules, self.Owner, "Speech",
infiltrates.Info.Notification, self.Owner.Faction.InternalName);
TextNotificationsManager.AddTransientLine(infiltrates.Info.TextNotification, self.Owner);
if (infiltrates.Info.EnterBehaviour == EnterBehaviour.Dispose)
self.Dispose();
else if (infiltrates.Info.EnterBehaviour == EnterBehaviour.Suicide)