Add support for transient text notifications matching speech notifications

This commit is contained in:
Ivaylo Draganov
2022-01-08 18:28:25 +02:00
committed by Paul Chote
parent 9f723be65a
commit 24b9482cc1
50 changed files with 372 additions and 46 deletions

View File

@@ -26,6 +26,7 @@ namespace OpenRA.Mods.Common.Activities
public WAngle Facing = new WAngle(384);
public string[] Sounds = Array.Empty<string>();
public string Notification = null;
public string TextNotification = null;
public int ForceHealthPercentage = 0;
public bool SkipMakeAnims = false;
public string Faction = null;
@@ -95,6 +96,7 @@ namespace OpenRA.Mods.Common.Activities
Game.Sound.PlayToPlayer(SoundType.World, self.Owner, s, self.CenterPosition);
Game.Sound.PlayNotification(self.World.Map.Rules, self.Owner, "Speech", Notification, self.Owner.Faction.InternalName);
TextNotificationsManager.AddTransientLine(TextNotification, self.Owner);
var init = new TypeDictionary
{