Add support for transient text notifications matching speech notifications

This commit is contained in:
Ivaylo Draganov
2022-01-08 18:28:25 +02:00
committed by Paul Chote
parent 9f723be65a
commit 24b9482cc1
50 changed files with 372 additions and 46 deletions

View File

@@ -180,6 +180,8 @@ namespace OpenRA.Mods.Common.Orders
if (!AcceptsPlug(topLeft, plugInfo))
{
Game.Sound.PlayNotification(world.Map.Rules, owner, "Speech", notification, owner.Faction.InternalName);
TextNotificationsManager.AddTransientLine(placeBuildingInfo.CannotPlaceTextNotification, owner);
yield break;
}
}
@@ -192,6 +194,8 @@ namespace OpenRA.Mods.Common.Orders
yield return order;
Game.Sound.PlayNotification(world.Map.Rules, owner, "Speech", notification, owner.Faction.InternalName);
TextNotificationsManager.AddTransientLine(placeBuildingInfo.CannotPlaceTextNotification, owner);
yield break;
}