Add support for transient text notifications matching speech notifications

This commit is contained in:
Ivaylo Draganov
2022-01-08 18:28:25 +02:00
committed by Paul Chote
parent 9f723be65a
commit 24b9482cc1
50 changed files with 372 additions and 46 deletions

View File

@@ -49,6 +49,8 @@ namespace OpenRA.Mods.Common.Traits
[NotificationReference("Speech")]
public readonly string RepairingNotification = null;
public readonly string RepairingTextNotification = null;
public override object Create(ActorInitializer init) { return new RepairableBuilding(init.Self, this); }
}
@@ -111,7 +113,10 @@ namespace OpenRA.Mods.Common.Traits
return;
Repairers.Add(player);
Game.Sound.PlayNotification(self.World.Map.Rules, player, "Speech", Info.RepairingNotification, player.Faction.InternalName);
TextNotificationsManager.AddTransientLine(Info.RepairingTextNotification, self.Owner);
UpdateCondition(self);
}