Add support for transient text notifications matching speech notifications

This commit is contained in:
Ivaylo Draganov
2022-01-08 18:28:25 +02:00
committed by Paul Chote
parent 9f723be65a
commit 24b9482cc1
50 changed files with 372 additions and 46 deletions

View File

@@ -49,6 +49,8 @@ namespace OpenRA.Mods.Common.Traits
[NotificationReference("Sounds")]
public readonly string LevelUpNotification = null;
public readonly string LevelUpTextNotification = null;
public override object Create(ActorInitializer init) { return new GainsExperience(init, this); }
}
@@ -119,6 +121,8 @@ namespace OpenRA.Mods.Common.Traits
if (!silent)
{
Game.Sound.PlayNotification(self.World.Map.Rules, self.Owner, "Sounds", info.LevelUpNotification, self.Owner.Faction.InternalName);
TextNotificationsManager.AddTransientLine(info.LevelUpTextNotification, self.Owner);
if (info.LevelUpImage != null && info.LevelUpSequence != null)
self.World.AddFrameEndTask(w => w.Add(new SpriteEffect(self, w, info.LevelUpImage, info.LevelUpSequence, info.LevelUpPalette)));
}