Add support for transient text notifications matching speech notifications

This commit is contained in:
Ivaylo Draganov
2022-01-08 18:28:25 +02:00
committed by Paul Chote
parent 9f723be65a
commit 24b9482cc1
50 changed files with 372 additions and 46 deletions

View File

@@ -28,14 +28,20 @@ namespace OpenRA.Mods.Common.Traits
public readonly int RadarPingDuration = 250;
[NotificationReference("Speech")]
[Desc("The audio notification type to play.")]
[Desc("Speech notification type to play.")]
public readonly string Notification = "BaseAttack";
[Desc("Text notification to display.")]
public string TextNotification = null;
[NotificationReference("Speech")]
[Desc("The audio notification to play to allies when under attack.",
[Desc("Speech notification to play to allies when under attack.",
"Won't play a notification to allies if this is null.")]
public readonly string AllyNotification = null;
[Desc("Text notification to display to allies when under attack.")]
public string AllyTextNotification = null;
public override object Create(ActorInitializer init) { return new BaseAttackNotifier(init.Self, this); }
}
@@ -55,6 +61,11 @@ namespace OpenRA.Mods.Common.Traits
void INotifyDamage.Damaged(Actor self, AttackInfo e)
{
var localPlayer = self.World.LocalPlayer;
if (localPlayer == null || localPlayer.Spectating)
return;
if (e.Attacker == null)
return;
@@ -74,12 +85,17 @@ namespace OpenRA.Mods.Common.Traits
if (Game.RunTime > lastAttackTime + info.NotifyInterval)
{
var rules = self.World.Map.Rules;
Game.Sound.PlayNotification(rules, self.Owner, "Speech", info.Notification, self.Owner.Faction.InternalName);
if (info.AllyNotification != null)
foreach (Player p in self.World.Players)
if (p != self.Owner && p.IsAlliedWith(self.Owner) && p != e.Attacker.Owner)
Game.Sound.PlayNotification(rules, p, "Speech", info.AllyNotification, p.Faction.InternalName);
if (self.Owner == localPlayer)
{
Game.Sound.PlayNotification(rules, self.Owner, "Speech", info.Notification, self.Owner.Faction.InternalName);
TextNotificationsManager.AddTransientLine(info.TextNotification, self.Owner);
}
else if (localPlayer.IsAlliedWith(self.Owner) && localPlayer != e.Attacker.Owner)
{
Game.Sound.PlayNotification(rules, localPlayer, "Speech", info.AllyNotification, localPlayer.Faction.InternalName);
TextNotificationsManager.AddTransientLine(info.AllyTextNotification, localPlayer);
}
radarPings?.Add(() => self.Owner.IsAlliedWith(self.World.RenderPlayer), self.CenterPosition, info.RadarPingColor, info.RadarPingDuration);