Add support for transient text notifications matching speech notifications

This commit is contained in:
Ivaylo Draganov
2022-01-08 18:28:25 +02:00
committed by Paul Chote
parent 9f723be65a
commit 24b9482cc1
50 changed files with 372 additions and 46 deletions

View File

@@ -103,7 +103,10 @@ namespace OpenRA.Mods.Common.Traits
Game.RunAfterDelay(info.NotificationDelay, () =>
{
if (Game.IsCurrentWorld(player.World) && player == player.World.LocalPlayer)
{
Game.Sound.PlayNotification(player.World.Map.Rules, player, "Speech", mo.Info.LoseNotification, player.Faction.InternalName);
TextNotificationsManager.AddTransientLine(mo.Info.LoseTextNotification, player);
}
});
}
@@ -116,7 +119,10 @@ namespace OpenRA.Mods.Common.Traits
Game.RunAfterDelay(info.NotificationDelay, () =>
{
if (Game.IsCurrentWorld(player.World) && player == player.World.LocalPlayer)
{
Game.Sound.PlayNotification(player.World.Map.Rules, player, "Speech", mo.Info.WinNotification, player.Faction.InternalName);
TextNotificationsManager.AddTransientLine(mo.Info.WinTextNotification, player);
}
});
}
}