Add support for transient text notifications matching speech notifications

This commit is contained in:
Ivaylo Draganov
2022-01-08 18:28:25 +02:00
committed by Paul Chote
parent 9f723be65a
commit 24b9482cc1
50 changed files with 372 additions and 46 deletions

View File

@@ -28,9 +28,12 @@ namespace OpenRA.Mods.Common.Traits
public readonly int RadarPingDuration = 250;
[NotificationReference("Speech")]
[Desc("The audio notification type to play.")]
[Desc("Speech notification type to play.")]
public readonly string Notification = "HarvesterAttack";
[Desc("Text notification to display.")]
public string TextNotification = null;
public override object Create(ActorInitializer init) { return new HarvesterAttackNotifier(init.Self, this); }
}
@@ -61,6 +64,8 @@ namespace OpenRA.Mods.Common.Traits
if (Game.RunTime > lastAttackTime + info.NotifyInterval)
{
Game.Sound.PlayNotification(self.World.Map.Rules, self.Owner, "Speech", info.Notification, self.Owner.Faction.InternalName);
TextNotificationsManager.AddTransientLine(info.TextNotification, self.Owner);
radarPings?.Add(() => self.Owner.IsAlliedWith(self.World.RenderPlayer), self.CenterPosition, info.RadarPingColor, info.RadarPingDuration);
lastAttackTime = Game.RunTime;