Add support for transient text notifications matching speech notifications

This commit is contained in:
Ivaylo Draganov
2022-01-08 18:28:25 +02:00
committed by Paul Chote
parent 9f723be65a
commit 24b9482cc1
50 changed files with 372 additions and 46 deletions

View File

@@ -25,6 +25,8 @@ namespace OpenRA.Mods.Common.Traits
[NotificationReference("Speech")]
public readonly string SpeechNotification = null;
public readonly string TextNotification = null;
public override object Create(ActorInitializer init) { return new PowerManager(init.Self, this); }
}
@@ -161,6 +163,8 @@ namespace OpenRA.Mods.Common.Traits
if (isLowPower && Game.RunTime > lastPowerAdviceTime + info.AdviceInterval)
{
Game.Sound.PlayNotification(self.World.Map.Rules, self.Owner, "Speech", info.SpeechNotification, self.Owner.Faction.InternalName);
TextNotificationsManager.AddTransientLine(info.TextNotification, self.Owner);
lastPowerAdviceTime = Game.RunTime;
}