Add support for transient text notifications matching speech notifications
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committed by
Paul Chote
parent
9f723be65a
commit
24b9482cc1
@@ -28,13 +28,19 @@ namespace OpenRA.Mods.Common.Traits
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public readonly BitSet<DamageType> RepairDamageTypes = default(BitSet<DamageType>);
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[NotificationReference("Speech")]
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[Desc("The sound played when starting to repair a unit.")]
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[Desc("Speech notification played when starting to repair a unit.")]
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public readonly string StartRepairingNotification = null;
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[Desc("Text notification displayed when starting to repair a unit.")]
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public readonly string StartRepairingTextNotification = null;
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[NotificationReference("Speech")]
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[Desc("The sound played when repairing a unit is done.")]
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[Desc("Speech notification played when repairing a unit is done.")]
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public readonly string FinishRepairingNotification = null;
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[Desc("Text notification displayed when repairing a unit is done.")]
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public readonly string FinishRepairingTextNotification = null;
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[Desc("Experience gained by the player owning this actor for repairing an allied unit.")]
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public readonly int PlayerExperience = 0;
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