Add support for transient text notifications matching speech notifications
This commit is contained in:
committed by
Paul Chote
parent
9f723be65a
commit
24b9482cc1
@@ -17,16 +17,22 @@ namespace OpenRA.Mods.Common.Traits.Sound
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public class CaptureNotificationInfo : TraitInfo
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{
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[NotificationReference("Speech")]
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[Desc("The speech notification to play to the new owner.")]
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[Desc("Speech notification to play to the new owner.")]
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public readonly string Notification = "BuildingCaptured";
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[Desc("Text notification to display to the new owner.")]
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public readonly string TextNotification = null;
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[Desc("Specifies if Notification is played with the voice of the new owners faction.")]
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public readonly bool NewOwnerVoice = true;
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[NotificationReference("Speech")]
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[Desc("The speech notification to play to the old owner.")]
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[Desc("Speech notification to play to the old owner.")]
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public readonly string LoseNotification = null;
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[Desc("Text notification to display to the old owner.")]
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public readonly string LoseTextNotification = null;
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[Desc("Specifies if LoseNotification is played with the voice of the new owners faction.")]
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public readonly bool LoseNewOwnerVoice = false;
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@@ -45,9 +51,11 @@ namespace OpenRA.Mods.Common.Traits.Sound
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{
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var faction = info.NewOwnerVoice ? newOwner.Faction.InternalName : oldOwner.Faction.InternalName;
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Game.Sound.PlayNotification(self.World.Map.Rules, newOwner, "Speech", info.Notification, faction);
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TextNotificationsManager.AddTransientLine(info.TextNotification, newOwner);
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var loseFaction = info.LoseNewOwnerVoice ? newOwner.Faction.InternalName : oldOwner.Faction.InternalName;
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Game.Sound.PlayNotification(self.World.Map.Rules, oldOwner, "Speech", info.LoseNotification, loseFaction);
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TextNotificationsManager.AddTransientLine(info.LoseTextNotification, oldOwner);
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}
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}
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}
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