Add support for transient text notifications matching speech notifications

This commit is contained in:
Ivaylo Draganov
2022-01-08 18:28:25 +02:00
committed by Paul Chote
parent 9f723be65a
commit 24b9482cc1
50 changed files with 372 additions and 46 deletions

View File

@@ -95,6 +95,9 @@ namespace OpenRA.Mods.Common.Traits
Game.Sound.PlayToPlayer(SoundType.UI, manager.Self.Owner, Info.SelectTargetSound);
Game.Sound.PlayNotification(self.World.Map.Rules, self.Owner, "Speech",
Info.SelectTargetSpeechNotification, self.Owner.Faction.InternalName);
TextNotificationsManager.AddTransientLine(Info.SelectTargetTextNotification, manager.Self.Owner);
self.World.OrderGenerator = new SelectSpawnActorPowerTarget(order, manager, this, MouseButton.Left);
}