Add support for transient text notifications matching speech notifications
This commit is contained in:
committed by
Paul Chote
parent
9f723be65a
commit
24b9482cc1
@@ -305,6 +305,8 @@ namespace OpenRA.Mods.Common.Widgets
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// Resume a paused item
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Game.Sound.PlayNotification(World.Map.Rules, World.LocalPlayer, "Sounds", ClickSound, null);
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Game.Sound.PlayNotification(World.Map.Rules, World.LocalPlayer, "Speech", CurrentQueue.Info.QueuedAudio, World.LocalPlayer.Faction.InternalName);
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TextNotificationsManager.AddTransientLine(CurrentQueue.Info.QueuedTextNotification, World.LocalPlayer);
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World.IssueOrder(Order.PauseProduction(CurrentQueue.Actor, icon.Name, false));
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return true;
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}
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@@ -315,10 +317,13 @@ namespace OpenRA.Mods.Common.Widgets
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{
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// Queue a new item
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Game.Sound.PlayNotification(World.Map.Rules, World.LocalPlayer, "Sounds", ClickSound, null);
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var canQueue = CurrentQueue.CanQueue(buildable, out var notification);
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var canQueue = CurrentQueue.CanQueue(buildable, out var notification, out var textNotification);
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if (!CurrentQueue.AllQueued().Any())
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{
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Game.Sound.PlayNotification(World.Map.Rules, World.LocalPlayer, "Speech", notification, World.LocalPlayer.Faction.InternalName);
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TextNotificationsManager.AddTransientLine(textNotification, World.LocalPlayer);
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}
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if (canQueue)
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{
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@@ -342,12 +347,16 @@ namespace OpenRA.Mods.Common.Widgets
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{
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// Instantly cancel items that haven't started, have finished, or if the queue doesn't support pausing
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Game.Sound.PlayNotification(World.Map.Rules, World.LocalPlayer, "Speech", CurrentQueue.Info.CancelledAudio, World.LocalPlayer.Faction.InternalName);
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TextNotificationsManager.AddTransientLine(CurrentQueue.Info.CancelledTextNotification, World.LocalPlayer);
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World.IssueOrder(Order.CancelProduction(CurrentQueue.Actor, icon.Name, handleCount));
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}
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else
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{
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// Pause an existing item
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Game.Sound.PlayNotification(World.Map.Rules, World.LocalPlayer, "Speech", CurrentQueue.Info.OnHoldAudio, World.LocalPlayer.Faction.InternalName);
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TextNotificationsManager.AddTransientLine(CurrentQueue.Info.OnHoldTextNotification, World.LocalPlayer);
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World.IssueOrder(Order.PauseProduction(CurrentQueue.Actor, icon.Name, true));
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}
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@@ -362,6 +371,8 @@ namespace OpenRA.Mods.Common.Widgets
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// Directly cancel, skipping "on-hold"
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Game.Sound.PlayNotification(World.Map.Rules, World.LocalPlayer, "Sounds", ClickSound, null);
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Game.Sound.PlayNotification(World.Map.Rules, World.LocalPlayer, "Speech", CurrentQueue.Info.CancelledAudio, World.LocalPlayer.Faction.InternalName);
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TextNotificationsManager.AddTransientLine(CurrentQueue.Info.CancelledTextNotification, World.LocalPlayer);
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World.IssueOrder(Order.CancelProduction(CurrentQueue.Actor, icon.Name, handleCount));
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return true;
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