Add support for transient text notifications matching speech notifications

This commit is contained in:
Ivaylo Draganov
2022-01-08 18:28:25 +02:00
committed by Paul Chote
parent 9f723be65a
commit 24b9482cc1
50 changed files with 372 additions and 46 deletions

View File

@@ -173,6 +173,8 @@ namespace OpenRA.Mods.Common.Widgets
Game.Sound.PlayToPlayer(SoundType.UI, spm.Self.Owner, clicked.Power.Info.InsufficientPowerSound);
Game.Sound.PlayNotification(spm.Self.World.Map.Rules, spm.Self.Owner, "Speech",
clicked.Power.Info.InsufficientPowerSpeechNotification, spm.Self.Owner.Faction.InternalName);
TextNotificationsManager.AddTransientLine(clicked.Power.Info.InsufficientPowerTextNotification, spm.Self.Owner);
}
else
clicked.Power.Target();