Remove thief; transfer ore along with stolen silo/proc.
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@@ -146,6 +146,14 @@ namespace OpenRA.Traits
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}
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}
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public bool TakeOre(int num)
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{
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if (Ore < num) return false;
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Ore -= num;
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return true;
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}
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public void GiveCash(int num)
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{
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Cash += num;
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@@ -19,7 +19,7 @@
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#endregion
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using System.Collections.Generic;
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namespace OpenRA.Traits
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{
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class StoresOreInfo : TraitInfo<StoresOre>
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@@ -28,17 +28,20 @@ namespace OpenRA.Traits
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public readonly int Capacity = 0;
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}
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class StoresOre : IPips, IAcceptThief
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{
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public void OnSteal(Actor self, Actor thief)
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class StoresOre : IPips, INotifyCapture
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{
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public void OnCapture(Actor self, Actor captor)
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{
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// Steal half the cash the building holds
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var toSteal = self.Info.Traits.Get<StoresOreInfo>().Capacity / 2;
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self.Owner.PlayerActor.traits.Get<PlayerResources>().TakeCash(toSteal);
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thief.Owner.PlayerActor.traits.Get<PlayerResources>().GiveCash(toSteal);
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var eva = thief.World.WorldActor.Info.Traits.Get<EvaAlertsInfo>();
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Sound.PlayToPlayer(thief.Owner, eva.CreditsStolen);
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var ore = Stored(self);
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self.Owner.PlayerActor.traits.Get<PlayerResources>().TakeOre(ore);
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captor.Owner.PlayerActor.traits.Get<PlayerResources>().GiveOre(ore);
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}
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int Stored(Actor self)
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{
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var use = self.Owner.PlayerActor.traits.Get<PlayerResources>().GetSiloFullness();
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var capacity = self.Info.Traits.Get<StoresOreInfo>().Capacity;
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return (int)use*capacity;
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}
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public IEnumerable<PipType> GetPips(Actor self)
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@@ -46,7 +49,7 @@ namespace OpenRA.Traits
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var numPips = self.Info.Traits.Get<StoresOreInfo>().Pips;
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return Graphics.Util.MakeArray( numPips,
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i => (self.World.LocalPlayer.PlayerActor.traits.Get<PlayerResources>().GetSiloFullness() > i * 1.0f / numPips)
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i => (self.Owner.PlayerActor.traits.Get<PlayerResources>().GetSiloFullness() > i * 1.0f / numPips)
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? PipType.Yellow : PipType.Transparent );
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}
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}
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@@ -50,7 +50,7 @@ namespace OpenRA.Traits
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public interface INotifyDamage { void Damaged(Actor self, AttackInfo e); }
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public interface INotifyBuildComplete { void BuildingComplete(Actor self); }
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public interface INotifyProduction { void UnitProduced(Actor self, Actor other); }
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public interface IAcceptThief { void OnSteal(Actor self, Actor thief); }
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public interface INotifyCapture { void OnCapture(Actor self, Actor captor); }
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public interface IAcceptSpy { void OnInfiltrate(Actor self, Actor spy); }
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public interface INotifyEnterCell { void OnEnterCell(Actor self, int2 cell); }
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