fix massive player/client confusion after people drop
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@@ -589,8 +589,9 @@ namespace OpenRA.Server
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static void SyncLobbyInfo()
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{
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DispatchOrders(null, 0,
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new ServerOrder("SyncInfo", lobbyInfo.Serialize()).Serialize());
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if (!GameStarted) /* don't do this while the game is running, it breaks things. */
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DispatchOrders(null, 0,
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new ServerOrder("SyncInfo", lobbyInfo.Serialize()).Serialize());
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PingMasterServer();
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}
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