fix massive player/client confusion after people drop

This commit is contained in:
Chris Forbes
2010-10-06 09:09:36 +13:00
parent 25af51b4ac
commit 24f0c28f56

View File

@@ -589,8 +589,9 @@ namespace OpenRA.Server
static void SyncLobbyInfo() static void SyncLobbyInfo()
{ {
DispatchOrders(null, 0, if (!GameStarted) /* don't do this while the game is running, it breaks things. */
new ServerOrder("SyncInfo", lobbyInfo.Serialize()).Serialize()); DispatchOrders(null, 0,
new ServerOrder("SyncInfo", lobbyInfo.Serialize()).Serialize());
PingMasterServer(); PingMasterServer();
} }