fix massive player/client confusion after people drop

This commit is contained in:
Chris Forbes
2010-10-06 09:09:36 +13:00
parent 25af51b4ac
commit 24f0c28f56

View File

@@ -589,6 +589,7 @@ namespace OpenRA.Server
static void SyncLobbyInfo()
{
if (!GameStarted) /* don't do this while the game is running, it breaks things. */
DispatchOrders(null, 0,
new ServerOrder("SyncInfo", lobbyInfo.Serialize()).Serialize());