Add a 'ReplaceRequiresPower' update rule
This commit is contained in:
@@ -595,6 +595,7 @@
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<Compile Include="UpdateRules\Rules\RemoveOutOfAmmo.cs" />
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<Compile Include="UpdateRules\Rules\RemoveOutOfAmmo.cs" />
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<Compile Include="UpdateRules\Rules\RemovePlayerPaletteTileset.cs" />
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<Compile Include="UpdateRules\Rules\RemovePlayerPaletteTileset.cs" />
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<Compile Include="UpdateRules\Rules\RenameWithTurreted.cs" />
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<Compile Include="UpdateRules\Rules\RenameWithTurreted.cs" />
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<Compile Include="UpdateRules\Rules\ReplaceRequiresPower.cs" />
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<Compile Include="UpdateRules\Rules\ScaleModHealth.cs" />
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<Compile Include="UpdateRules\Rules\ScaleModHealth.cs" />
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<Compile Include="UpdateRules\Rules\ScaleModHealthBy10.cs" />
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<Compile Include="UpdateRules\Rules\ScaleModHealthBy10.cs" />
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<Compile Include="UpdateRules\Rules\ScaleModHealthBy100.cs" />
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<Compile Include="UpdateRules\Rules\ScaleModHealthBy100.cs" />
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49
OpenRA.Mods.Common/UpdateRules/Rules/ReplaceRequiresPower.cs
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49
OpenRA.Mods.Common/UpdateRules/Rules/ReplaceRequiresPower.cs
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@@ -0,0 +1,49 @@
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#region Copyright & License Information
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/*
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* Copyright 2007-2018 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation, either version 3 of
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* the License, or (at your option) any later version. For more
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* information, see COPYING.
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*/
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#endregion
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using System.Collections.Generic;
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namespace OpenRA.Mods.Common.UpdateRules.Rules
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{
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public class ReplaceRequiresPower : UpdateRule
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{
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public override string Name { get { return "Replace 'RequiresPower' with 'GrantConditionOnPowerState'"; } }
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public override string Description
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{
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get
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{
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return "'RequiresPower' has been replaced with 'GrantConditionOnPowerState' which\n" +
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"toggles a condition depending on the power state.\nPossible PowerStates are: Normal " +
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"(0 or positive), Low (negative but higher than\n50% of required power) and Critical (below Low).";
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}
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}
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bool displayed;
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public override IEnumerable<string> UpdateActorNode(ModData modData, MiniYamlNode actorNode)
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{
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var requiresPower = actorNode.LastChildMatching("RequiresPower");
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if (requiresPower == null)
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yield break;
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requiresPower.RenameKey("GrantConditionOnPowerState@LOWPOWER", false);
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requiresPower.AddNode("Condition", "lowpower");
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requiresPower.AddNode("ValidPowerStates", "Low, Critical");
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if (!displayed)
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{
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displayed = true;
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yield return "'RequiresPower' was renamed to 'GrantConditionOnPowerState'.\n" +
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"You might need to review your condition setup.";
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}
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}
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}
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}
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@@ -48,7 +48,8 @@ namespace OpenRA.Mods.Common.UpdateRules
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new ChangeBuildableArea(),
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new ChangeBuildableArea(),
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new ChangeCanPowerDown(),
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new ChangeCanPowerDown(),
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new DropPauseAnimationWhenDisabled(),
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new DropPauseAnimationWhenDisabled(),
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new RemoveOutOfAmmo()
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new RemoveOutOfAmmo(),
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new ReplaceRequiresPower()
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}),
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}),
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new UpdatePath("release-20180218", "release-20180307", new UpdateRule[0]),
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new UpdatePath("release-20180218", "release-20180307", new UpdateRule[0]),
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