Move map upgrading to OpenRA.Utility.

This commit is contained in:
Paul Chote
2013-12-08 11:25:54 +13:00
parent 73f4f880cc
commit 250a7cb349
3 changed files with 9 additions and 27 deletions

View File

@@ -22,38 +22,11 @@ namespace OpenRA.Editor
[STAThread]
static void Main(string[] args)
{
if (args.Length >= 2 && args[0] == "--convert")
{
Game.modData = new ModData(args[1]);
FileSystem.LoadFromManifest(Game.modData.Manifest);
Rules.LoadRules(Game.modData.Manifest, new Map());
UpgradeMaps(args[1]);
return;
}
Application.CurrentCulture = CultureInfo.InvariantCulture;
Application.EnableVisualStyles();
Application.SetCompatibleTextRenderingDefault(false);
Application.Run(new Form1(args));
}
static void UpgradeMaps(string mod)
{
var mapFolderPath = new string[] { Environment.CurrentDirectory, "mods", mod, "maps" }
.Aggregate(Path.Combine);
foreach (var path in ModData.FindMapsIn(mapFolderPath))
{
var map = new Map(path);
// Touch the lazy bits to initialize them
map.Actors.Force();
map.Smudges.Force();
map.MapTiles.Force();
map.MapResources.Force();
map.Save(path);
}
}
}
}