Move TileSize definition to terrain info.
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committed by
Gustas Kažukauskas
parent
0f7b24a8c0
commit
25188e849e
@@ -155,16 +155,9 @@ namespace OpenRA
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};
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}
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public void InitializeDepthBuffer(MapGrid mapGrid)
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public void SetDepthMargin(float depthMargin)
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{
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// The depth buffer needs to be initialized with enough range to cover:
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// - the height of the screen
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// - the z-offset of tiles from MaxTerrainHeight below the bottom of the screen (pushed into view)
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// - additional z-offset from actors on top of MaxTerrainHeight terrain
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// - a small margin so that tiles rendered partially above the top edge of the screen aren't pushed behind the clip plane
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// We need an offset of mapGrid.MaximumTerrainHeight * mapGrid.TileSize.Height / 2 to cover the terrain height
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// and choose to use mapGrid.MaximumTerrainHeight * mapGrid.TileSize.Height / 4 for each of the actor and top-edge cases
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depthMargin = mapGrid == null || !mapGrid.EnableDepthBuffer ? 0 : mapGrid.TileSize.Height * mapGrid.MaximumTerrainHeight;
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this.depthMargin = depthMargin;
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}
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void BeginFrame()
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