Move TileSize definition to terrain info.
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committed by
Gustas Kažukauskas
parent
0f7b24a8c0
commit
25188e849e
@@ -81,10 +81,10 @@ namespace OpenRA.Mods.Common.Traits
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cellOffset = new int2(world.Map.AllCells.Min(c => c.X), world.Map.AllCells.Min((c) => c.Y));
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var cellOffsetMax = new int2(world.Map.AllCells.Max(c => c.X), world.Map.AllCells.Max((c) => c.Y));
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var mapCellSize = cellOffsetMax - cellOffset;
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var ts = world.Map.Rules.TerrainInfo.TileSize;
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cellMap = new SpatiallyPartitioned<EditorActorPreview>(
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mapCellSize.X, mapCellSize.Y, Exts.IntegerDivisionRoundingAwayFromZero(Info.BinSize, world.Map.Grid.TileSize.Width));
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mapCellSize.X, mapCellSize.Y, Exts.IntegerDivisionRoundingAwayFromZero(Info.BinSize, ts.Width));
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var ts = world.Map.Grid.TileSize;
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var width = world.Map.MapSize.X * ts.Width;
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var height = world.Map.MapSize.Y * ts.Height;
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screenMap = new SpatiallyPartitioned<EditorActorPreview>(width, height, Info.BinSize);
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