Move PlayVoice and PlayVoiceLocal from Sound to Voiced.

Move HasVoice, HasVoices and GetVoices from WorldUtils to Voiced.
This commit is contained in:
reaperrr
2015-05-12 16:35:31 +02:00
parent 037bd6794c
commit 251d3e6864
9 changed files with 77 additions and 61 deletions

View File

@@ -57,9 +57,10 @@ namespace OpenRA
}
}
var voicedActor = actors.FirstOrDefault(a => a.Owner == world.LocalPlayer && a.IsInWorld && a.HasVoices());
var voicedActor = actors.FirstOrDefault(a => a.Owner == world.LocalPlayer && a.IsInWorld && (a.TraitsImplementing<IVoiced>() != null));
if (voicedActor != null)
Sound.PlayVoice("Select", voicedActor, voicedActor.Owner.Country.Race);
foreach (var voice in voicedActor.TraitsImplementing<IVoiced>())
voice.PlayVoice("Select", voicedActor, voicedActor.Owner.Country.Race);
foreach (var a in newSelection)
foreach (var sel in a.TraitsImplementing<INotifySelected>())

View File

@@ -364,32 +364,6 @@ namespace OpenRA
return true;
}
public static bool PlayVoice(string phrase, Actor voicedActor, string variant)
{
if (voicedActor == null || phrase == null)
return false;
var mi = voicedActor.TraitOrDefault<IVoiced>();
if (mi == null || mi.VoiceSet == null)
return false;
var type = mi.VoiceSet.ToLowerInvariant();
return PlayPredefined(voicedActor.World.Map.Rules, null, voicedActor, type, phrase, variant, true, WPos.Zero, 1f, true);
}
public static bool PlayVoiceLocal(string phrase, Actor voicedActor, string variant, WPos pos, float volume)
{
if (voicedActor == null || phrase == null)
return false;
var mi = voicedActor.TraitOrDefault<IVoiced>();
if (mi == null || mi.VoiceSet == null)
return false;
var type = mi.VoiceSet.ToLowerInvariant();
return PlayPredefined(voicedActor.World.Map.Rules, null, voicedActor, type, phrase, variant, false, pos, volume, true);
}
public static bool PlayNotification(Ruleset rules, Player player, string type, string notification, string variant)
{
if (rules == null)

View File

@@ -109,7 +109,15 @@ namespace OpenRA.Traits
public interface ISeedableResource { void Seed(Actor self); }
public interface IVoiced { string VoiceSet { get; } }
public interface IVoiced
{
bool PlayVoice(string phrase, Actor voicedActor, string variant);
bool PlayVoiceLocal(string phrase, Actor voicedActor, string variant, WPos pos, float volume);
bool HasVoices(Actor actor);
bool HasVoice(Actor actor, string voice);
string VoiceSet { get; }
}
public interface IDemolishableInfo { bool IsValidTarget(ActorInfo actorInfo, Actor saboteur); }
public interface IDemolishable
{

View File

@@ -42,28 +42,6 @@ namespace OpenRA
}
}
public static bool HasVoices(this Actor a)
{
var voice = a.TraitOrDefault<IVoiced>();
return voice != null && voice.VoiceSet != null;
}
public static bool HasVoice(this Actor a, string voice)
{
var v = GetVoices(a);
return v != null && v.Voices.ContainsKey(voice);
}
public static SoundInfo GetVoices(this Actor a)
{
var voiced = a.TraitOrDefault<IVoiced>();
if (voiced == null)
return null;
var v = voiced.VoiceSet;
return (v == null) ? null : a.World.Map.Rules.Voices[v.ToLowerInvariant()];
}
public static void PlayVoiceForOrders(this World w, Order[] orders)
{
// Find an actor with a phrase to say
@@ -75,13 +53,15 @@ namespace OpenRA
if (o.Subject.Destroyed)
continue;
if (!o.Subject.HasVoices())
var hasVoice = o.Subject.TraitsImplementing<IVoiced>();
if (hasVoice == null)
continue;
foreach (var v in o.Subject.TraitsImplementing<IOrderVoice>())
if (Sound.PlayVoice(v.VoicePhraseForOrder(o.Subject, o),
o.Subject, o.Subject.Owner.Country.Race))
return;
foreach (var voice in o.Subject.TraitsImplementing<IVoiced>())
if (voice.PlayVoice(v.VoicePhraseForOrder(o.Subject, o),
o.Subject, o.Subject.Owner.Country.Race))
return;
}
}