Move PlayVoice and PlayVoiceLocal from Sound to Voiced.
Move HasVoice, HasVoices and GetVoices from WorldUtils to Voiced.
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@@ -42,28 +42,6 @@ namespace OpenRA
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}
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}
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public static bool HasVoices(this Actor a)
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{
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var voice = a.TraitOrDefault<IVoiced>();
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return voice != null && voice.VoiceSet != null;
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}
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public static bool HasVoice(this Actor a, string voice)
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{
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var v = GetVoices(a);
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return v != null && v.Voices.ContainsKey(voice);
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}
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public static SoundInfo GetVoices(this Actor a)
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{
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var voiced = a.TraitOrDefault<IVoiced>();
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if (voiced == null)
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return null;
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var v = voiced.VoiceSet;
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return (v == null) ? null : a.World.Map.Rules.Voices[v.ToLowerInvariant()];
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}
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public static void PlayVoiceForOrders(this World w, Order[] orders)
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{
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// Find an actor with a phrase to say
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@@ -75,13 +53,15 @@ namespace OpenRA
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if (o.Subject.Destroyed)
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continue;
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if (!o.Subject.HasVoices())
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var hasVoice = o.Subject.TraitsImplementing<IVoiced>();
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if (hasVoice == null)
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continue;
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foreach (var v in o.Subject.TraitsImplementing<IOrderVoice>())
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if (Sound.PlayVoice(v.VoicePhraseForOrder(o.Subject, o),
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o.Subject, o.Subject.Owner.Country.Race))
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return;
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foreach (var voice in o.Subject.TraitsImplementing<IVoiced>())
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if (voice.PlayVoice(v.VoicePhraseForOrder(o.Subject, o),
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o.Subject, o.Subject.Owner.Country.Race))
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return;
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}
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}
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