Fix timed external conditions being rejected instead of reset.
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@@ -211,7 +211,7 @@ namespace OpenRA.Mods.Common.Traits
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}
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/// <summary>Returns true if the given external condition will have an effect on this actor.</summary>
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public bool AcceptsExternalCondition(Actor self, string condition)
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public bool AcceptsExternalCondition(Actor self, string condition, bool timed = false)
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{
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if (state == null)
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throw new InvalidOperationException("AcceptsExternalCondition cannot be queried before the actor has been fully created.");
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@@ -219,6 +219,10 @@ namespace OpenRA.Mods.Common.Traits
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if (!externalConditions.Contains(condition))
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return false;
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// A timed condition can always replace an existing timed condition (resetting its duration)
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if (timed && timers.ContainsKey(condition))
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return true;
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string[] sc;
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if (stackedConditions.TryGetValue(condition, out sc))
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return stackedTokens[condition].Count < sc.Length;
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