server can now direct lag
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@@ -280,6 +280,22 @@ namespace OpenRA.Server
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DispatchOrders(null, 0,
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new ServerOrder(conn.PlayerIndex, "SetName", newName).Serialize());
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}
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if (so.Data.StartsWith("/lag "))
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{
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int lag;
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if (!int.TryParse(so.Data.Substring(5), out lag))
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{
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Console.WriteLine("Invalid order lag: {0}",
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so.Data.Substring(5));
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return;
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}
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Console.WriteLine("Order lag is now {0} frames.", lag);
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DispatchOrders(null, 0,
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new ServerOrder(0, "SetLag", lag.ToString()).Serialize());
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}
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break;
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}
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}
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