server can now direct lag
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@@ -13,7 +13,7 @@ namespace OpenRa.Game
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List<OrderSource> sources;
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int frameNumber = 0;
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const int FramesAhead = 3;
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public int FramesAhead = 3;
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public bool GameStarted { get { return frameNumber != 0; } }
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public bool IsNetplay { get { return sources.OfType<NetworkOrderSource>().Any(); } }
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