server can now direct lag
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@@ -119,6 +119,24 @@ namespace OpenRa.Game
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order.Player.PlayerName = order.TargetString;
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break;
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}
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case "SetLag":
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{
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int lag = int.Parse(order.TargetString);
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if (Game.orderManager.GameStarted)
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{
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Game.chat.AddLine(Pair.New("Server",
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string.Format("Failed to change lag to {0} frames",
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lag)));
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return;
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}
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Game.orderManager.FramesAhead = lag;
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Game.chat.AddLine(Pair.New("Server",
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string.Format("Order lag is now {0} frames.",
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lag)));
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break;
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}
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case "StartGame":
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{
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Game.chat.AddLine(Pair.New("Server:", "The game has started."));
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