server can now direct lag
This commit is contained in:
@@ -280,6 +280,22 @@ namespace OpenRA.Server
|
|||||||
DispatchOrders(null, 0,
|
DispatchOrders(null, 0,
|
||||||
new ServerOrder(conn.PlayerIndex, "SetName", newName).Serialize());
|
new ServerOrder(conn.PlayerIndex, "SetName", newName).Serialize());
|
||||||
}
|
}
|
||||||
|
|
||||||
|
if (so.Data.StartsWith("/lag "))
|
||||||
|
{
|
||||||
|
int lag;
|
||||||
|
if (!int.TryParse(so.Data.Substring(5), out lag))
|
||||||
|
{
|
||||||
|
Console.WriteLine("Invalid order lag: {0}",
|
||||||
|
so.Data.Substring(5));
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
Console.WriteLine("Order lag is now {0} frames.", lag);
|
||||||
|
|
||||||
|
DispatchOrders(null, 0,
|
||||||
|
new ServerOrder(0, "SetLag", lag.ToString()).Serialize());
|
||||||
|
}
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -13,7 +13,7 @@ namespace OpenRa.Game
|
|||||||
List<OrderSource> sources;
|
List<OrderSource> sources;
|
||||||
int frameNumber = 0;
|
int frameNumber = 0;
|
||||||
|
|
||||||
const int FramesAhead = 3;
|
public int FramesAhead = 3;
|
||||||
|
|
||||||
public bool GameStarted { get { return frameNumber != 0; } }
|
public bool GameStarted { get { return frameNumber != 0; } }
|
||||||
public bool IsNetplay { get { return sources.OfType<NetworkOrderSource>().Any(); } }
|
public bool IsNetplay { get { return sources.OfType<NetworkOrderSource>().Any(); } }
|
||||||
|
|||||||
@@ -119,6 +119,24 @@ namespace OpenRa.Game
|
|||||||
order.Player.PlayerName = order.TargetString;
|
order.Player.PlayerName = order.TargetString;
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
case "SetLag":
|
||||||
|
{
|
||||||
|
int lag = int.Parse(order.TargetString);
|
||||||
|
if (Game.orderManager.GameStarted)
|
||||||
|
{
|
||||||
|
Game.chat.AddLine(Pair.New("Server",
|
||||||
|
string.Format("Failed to change lag to {0} frames",
|
||||||
|
lag)));
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
Game.orderManager.FramesAhead = lag;
|
||||||
|
Game.chat.AddLine(Pair.New("Server",
|
||||||
|
string.Format("Order lag is now {0} frames.",
|
||||||
|
lag)));
|
||||||
|
break;
|
||||||
|
}
|
||||||
case "StartGame":
|
case "StartGame":
|
||||||
{
|
{
|
||||||
Game.chat.AddLine(Pair.New("Server:", "The game has started."));
|
Game.chat.AddLine(Pair.New("Server:", "The game has started."));
|
||||||
|
|||||||
Reference in New Issue
Block a user