diff --git a/OpenRA.Game/OpenRA.Game.csproj b/OpenRA.Game/OpenRA.Game.csproj
index fc03f4333e..c5012c3577 100755
--- a/OpenRA.Game/OpenRA.Game.csproj
+++ b/OpenRA.Game/OpenRA.Game.csproj
@@ -221,6 +221,7 @@
+
diff --git a/OpenRA.Game/Traits/Activities/CancelableActivity.cs b/OpenRA.Game/Traits/Activities/CancelableActivity.cs
new file mode 100755
index 0000000000..bded180ac1
--- /dev/null
+++ b/OpenRA.Game/Traits/Activities/CancelableActivity.cs
@@ -0,0 +1,38 @@
+using System;
+using System.Collections.Generic;
+using System.Linq;
+using System.Text;
+
+namespace OpenRA.Traits
+{
+ public abstract class CancelableActivity : IActivity
+ {
+ protected IActivity NextActivity { get; private set; }
+ protected bool IsCanceled { get; private set; }
+
+ public abstract IActivity Tick( Actor self );
+ protected virtual bool OnCancel( Actor self ) { return true; }
+
+ public void Cancel( Actor self )
+ {
+ IsCanceled = OnCancel( self );
+ if( IsCanceled )
+ NextActivity = null;
+ else if (NextActivity != null)
+ NextActivity.Cancel( self );
+ }
+
+ public void Queue( IActivity activity )
+ {
+ if( NextActivity != null )
+ NextActivity.Queue( activity );
+ else
+ NextActivity = activity;
+ }
+
+ public virtual IEnumerable GetCurrentPath()
+ {
+ yield break;
+ }
+ }
+}
diff --git a/OpenRA.Game/Traits/TraitsInterfaces.cs b/OpenRA.Game/Traits/TraitsInterfaces.cs
index 7acefd4a17..78964dbcac 100644
--- a/OpenRA.Game/Traits/TraitsInterfaces.cs
+++ b/OpenRA.Game/Traits/TraitsInterfaces.cs
@@ -180,37 +180,6 @@ namespace OpenRA.Traits
IEnumerable GetCurrentPath();
}
- public abstract class CancelableActivity : IActivity
- {
- protected IActivity NextActivity { get; private set; }
- protected bool IsCanceled { get; private set; }
-
- public abstract IActivity Tick( Actor self );
- protected virtual bool OnCancel( Actor self ) { return true; }
-
- public void Cancel( Actor self )
- {
- IsCanceled = OnCancel( self );
- if( IsCanceled )
- NextActivity = null;
- else if (NextActivity != null)
- NextActivity.Cancel( self );
- }
-
- public void Queue( IActivity activity )
- {
- if( NextActivity != null )
- NextActivity.Queue( activity );
- else
- NextActivity = activity;
- }
-
- public virtual IEnumerable GetCurrentPath()
- {
- yield break;
- }
- }
-
public interface IRenderOverlay { void Render( WorldRenderer wr ); }
public interface INotifyIdle { void Idle(Actor self); }