Let TD trees burn and carbonate on incendiary weapons.
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@@ -634,10 +634,40 @@
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HP: 500
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Armor:
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Type: Wood
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Targetable:
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TargetTypes: Trees
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WithSmoke@SmallBurn:
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DamageType: Incendiary
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Sequence: burn-s
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MinimumDamageState: Light
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MaximumDamageState: Medium
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WithSmoke@MediumBurn:
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DamageType: Incendiary
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Sequence: burn-m
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MinimumDamageState: Medium
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MaximumDamageState: Heavy
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WithSmoke@LargeBurn:
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DamageType: Incendiary
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Sequence: burn-l
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MinimumDamageState: Heavy
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MaximumDamageState: Dead
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AutoTargetIgnore:
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HiddenUnderShroud:
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ScriptTriggers:
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^TreeHusk:
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Inherits@1: ^SpriteActor
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AppearsOnRadar:
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Building:
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Footprint: __ x_
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Dimensions: 2,2
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WithSpriteBody:
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Tooltip:
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Name: Tree (Burnt)
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ShowOwnerRow: false
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FrozenUnderFog:
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ScriptTriggers:
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^TibTree:
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Inherits@1: ^SpriteActor
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Tooltip:
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