Let TD trees burn and carbonate on incendiary weapons.

This commit is contained in:
Matthias Mailänder
2016-04-24 20:27:59 +02:00
parent e0b77a8517
commit 2567d59af4
6 changed files with 437 additions and 39 deletions

View File

@@ -634,10 +634,40 @@
HP: 500
Armor:
Type: Wood
Targetable:
TargetTypes: Trees
WithSmoke@SmallBurn:
DamageType: Incendiary
Sequence: burn-s
MinimumDamageState: Light
MaximumDamageState: Medium
WithSmoke@MediumBurn:
DamageType: Incendiary
Sequence: burn-m
MinimumDamageState: Medium
MaximumDamageState: Heavy
WithSmoke@LargeBurn:
DamageType: Incendiary
Sequence: burn-l
MinimumDamageState: Heavy
MaximumDamageState: Dead
AutoTargetIgnore:
HiddenUnderShroud:
ScriptTriggers:
^TreeHusk:
Inherits@1: ^SpriteActor
AppearsOnRadar:
Building:
Footprint: __ x_
Dimensions: 2,2
WithSpriteBody:
Tooltip:
Name: Tree (Burnt)
ShowOwnerRow: false
FrozenUnderFog:
ScriptTriggers:
^TibTree:
Inherits@1: ^SpriteActor
Tooltip: