Let TD trees burn and carbonate on incendiary weapons.

This commit is contained in:
Matthias Mailänder
2016-04-24 20:27:59 +02:00
parent e0b77a8517
commit 2567d59af4
6 changed files with 437 additions and 39 deletions

View File

@@ -1,4 +1,5 @@
Flamethrower:
ValidTargets: Ground, Trees
ReloadDelay: 55
Range: 2c512
InvalidTargets: Wall
@@ -8,13 +9,14 @@ Flamethrower:
Warhead@1Dam: SpreadDamage
Spread: 341
Damage: 40
ValidTargets: Ground, Trees
InvalidTargets: Wall
Versus:
None: 100
Wood: 100
Light: 100
Heavy: 20
DamageTypes: Prone50Percent, TriggerProne, FireDeath
DamageTypes: Prone50Percent, TriggerProne, FireDeath, Incendiary
Warhead@2Smu: LeaveSmudge
SmudgeType: Scorch
Warhead@3Eff: CreateEffect
@@ -22,6 +24,7 @@ Flamethrower:
ImpactSounds: flamer2.aud
BigFlamer:
ValidTargets: Ground, Trees
ReloadDelay: 50
Range: 3c512
InvalidTargets: Wall
@@ -34,12 +37,13 @@ BigFlamer:
Spread: 341
Damage: 75
InvalidTargets: Wall
ValidTargets: Ground, Trees
Versus:
None: 100
Wood: 100
Light: 67
Heavy: 25
DamageTypes: Prone50Percent, TriggerProne, FireDeath
DamageTypes: Prone50Percent, TriggerProne, FireDeath, Incendiary
Warhead@2Smu: LeaveSmudge
SmudgeType: Scorch
Warhead@3Eff: CreateEffect
@@ -93,7 +97,7 @@ Grenade:
ImpactSounds: xplos.aud
Napalm:
ValidTargets: Ground, Water
ValidTargets: Ground, Water, Trees
ReloadDelay: 4
Range: 2c0
Burst: 2
@@ -104,13 +108,13 @@ Napalm:
Spread: 341
Damage: 30
Falloff: 1000, 368, 135, 50, 18, 7, 0
ValidTargets: Ground, Water
ValidTargets: Ground, Water, Trees
Versus:
None: 100
Wood: 100
Light: 100
Heavy: 80
DamageTypes: Prone50Percent, TriggerProne, FireDeath
DamageTypes: Prone50Percent, TriggerProne, FireDeath, Incendiary
Warhead@2Smu: LeaveSmudge
SmudgeType: Scorch
Warhead@3Eff: CreateEffect

View File

@@ -1,17 +1,17 @@
Atomic:
ValidTargets: Ground, Air
ValidTargets: Ground, Air, Trees
Report: nukemisl.aud
Warhead@1Dam_impact: SpreadDamage
Spread: 1c0
Damage: 150
Falloff: 1000, 368, 135, 50, 18, 7, 0
ValidTargets: Ground, Air
ValidTargets: Ground, Air, Trees
Versus:
None: 100
Wood: 100
Light: 60
Heavy: 50
DamageTypes: Prone50Percent, TriggerProne, FireDeath
DamageTypes: Prone50Percent, TriggerProne, FireDeath, Incendiary
Warhead@2Eff_impact: CreateEffect
Explosions: nuke_explosion
ImpactSounds: nukexplo.aud
@@ -26,7 +26,7 @@ Atomic:
Wood: 100
Light: 60
Heavy: 50
DamageTypes: Prone50Percent, TriggerProne, FireDeath
DamageTypes: Prone50Percent, TriggerProne, FireDeath, Incendiary
Warhead@4Res_areanukea: DestroyResource
Size: 3
Delay: 3
@@ -42,13 +42,13 @@ Atomic:
Damage: 50
Falloff: 1000, 368, 135, 50, 18, 7, 0
Delay: 6
ValidTargets: Ground, Air
ValidTargets: Ground, Air, Trees
Versus:
None: 100
Wood: 100
Light: 60
Heavy: 50
DamageTypes: Prone50Percent, TriggerProne, FireDeath
DamageTypes: Prone50Percent, TriggerProne, FireDeath, Incendiary
Warhead@8Res_areanukeb: DestroyResource
Size: 4
Delay: 6
@@ -61,13 +61,13 @@ Atomic:
Damage: 20
Falloff: 1000, 368, 135, 50, 18, 7, 0
Delay: 9
ValidTargets: Ground, Air
ValidTargets: Ground, Air, Trees
Versus:
None: 100
Wood: 100
Light: 60
Heavy: 50
DamageTypes: Prone50Percent, TriggerProne, FireDeath
DamageTypes: Prone50Percent, TriggerProne, FireDeath, Incendiary
Warhead@11Res_areanukec: DestroyResource
Size: 5
Delay: 9
@@ -77,13 +77,13 @@ Atomic:
Delay: 9
IonCannon:
ValidTargets: Ground, Air
ValidTargets: Ground, Air, Trees
Warhead@1Dam_impact: SpreadDamage
Range: 0, 1c1, 2c1, 2c512
Damage: 100
Falloff: 1000, 1000, 250, 100
ValidTargets: Ground, Air
DamageTypes: Prone50Percent, TriggerProne, FireDeath
ValidTargets: Ground, Air, Trees
DamageTypes: Prone50Percent, TriggerProne, FireDeath, Incendiary
Warhead@2Smu_impact: LeaveSmudge
SmudgeType: Scorch
Warhead@3Smu_area: LeaveSmudge