Let TD trees burn and carbonate on incendiary weapons.

This commit is contained in:
Matthias Mailänder
2016-04-24 20:27:59 +02:00
parent e0b77a8517
commit 2567d59af4
6 changed files with 437 additions and 39 deletions

View File

@@ -1,17 +1,17 @@
Atomic:
ValidTargets: Ground, Air
ValidTargets: Ground, Air, Trees
Report: nukemisl.aud
Warhead@1Dam_impact: SpreadDamage
Spread: 1c0
Damage: 150
Falloff: 1000, 368, 135, 50, 18, 7, 0
ValidTargets: Ground, Air
ValidTargets: Ground, Air, Trees
Versus:
None: 100
Wood: 100
Light: 60
Heavy: 50
DamageTypes: Prone50Percent, TriggerProne, FireDeath
DamageTypes: Prone50Percent, TriggerProne, FireDeath, Incendiary
Warhead@2Eff_impact: CreateEffect
Explosions: nuke_explosion
ImpactSounds: nukexplo.aud
@@ -26,7 +26,7 @@ Atomic:
Wood: 100
Light: 60
Heavy: 50
DamageTypes: Prone50Percent, TriggerProne, FireDeath
DamageTypes: Prone50Percent, TriggerProne, FireDeath, Incendiary
Warhead@4Res_areanukea: DestroyResource
Size: 3
Delay: 3
@@ -42,13 +42,13 @@ Atomic:
Damage: 50
Falloff: 1000, 368, 135, 50, 18, 7, 0
Delay: 6
ValidTargets: Ground, Air
ValidTargets: Ground, Air, Trees
Versus:
None: 100
Wood: 100
Light: 60
Heavy: 50
DamageTypes: Prone50Percent, TriggerProne, FireDeath
DamageTypes: Prone50Percent, TriggerProne, FireDeath, Incendiary
Warhead@8Res_areanukeb: DestroyResource
Size: 4
Delay: 6
@@ -61,13 +61,13 @@ Atomic:
Damage: 20
Falloff: 1000, 368, 135, 50, 18, 7, 0
Delay: 9
ValidTargets: Ground, Air
ValidTargets: Ground, Air, Trees
Versus:
None: 100
Wood: 100
Light: 60
Heavy: 50
DamageTypes: Prone50Percent, TriggerProne, FireDeath
DamageTypes: Prone50Percent, TriggerProne, FireDeath, Incendiary
Warhead@11Res_areanukec: DestroyResource
Size: 5
Delay: 9
@@ -77,13 +77,13 @@ Atomic:
Delay: 9
IonCannon:
ValidTargets: Ground, Air
ValidTargets: Ground, Air, Trees
Warhead@1Dam_impact: SpreadDamage
Range: 0, 1c1, 2c1, 2c512
Damage: 100
Falloff: 1000, 1000, 250, 100
ValidTargets: Ground, Air
DamageTypes: Prone50Percent, TriggerProne, FireDeath
ValidTargets: Ground, Air, Trees
DamageTypes: Prone50Percent, TriggerProne, FireDeath, Incendiary
Warhead@2Smu_impact: LeaveSmudge
SmudgeType: Scorch
Warhead@3Smu_area: LeaveSmudge