fixed #849 -- forceMove plumbing removed, noone uses it.

This commit is contained in:
Chris Forbes
2011-08-16 18:58:50 +12:00
parent 67b4ef3084
commit 257bd6f431
14 changed files with 31 additions and 34 deletions

View File

@@ -203,7 +203,7 @@ namespace OpenRA.Mods.RA
public string OrderID { get; private set; }
public int OrderPriority { get; private set; }
public bool CanTargetActor(Actor self, Actor target, bool forceAttack, bool forceMove, bool forceQueued, ref string cursor)
public bool CanTargetActor(Actor self, Actor target, bool forceAttack, bool forceQueued, ref string cursor)
{
IsQueued = forceQueued;
@@ -220,7 +220,7 @@ namespace OpenRA.Mods.RA
return playerRelationship == Stance.Enemy || forceAttack;
}
public bool CanTargetLocation(Actor self, int2 location, List<Actor> actorsAtLocation, bool forceAttack, bool forceMove, bool forceQueued, ref string cursor)
public bool CanTargetLocation(Actor self, int2 location, List<Actor> actorsAtLocation, bool forceAttack, bool forceQueued, ref string cursor)
{
if (!self.World.Map.IsInMap(location))
return false;