WithDeathAnimation yaml changes
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@@ -108,6 +108,7 @@
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TargetableUnit:
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TargetTypes: Ground
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RenderInfantry:
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WithDeathAnimation:
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AutoTarget:
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AttackMove:
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Passenger:
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@@ -509,7 +509,6 @@ MMCH:
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RevealsShroud:
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Range: 8c0
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RenderInfantry:
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SpawnsCorpse: false
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Turreted:
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ROT: 5
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AttackTurreted:
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@@ -581,7 +580,6 @@ SMECH:
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Armament:
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Weapon: AssaultCannon
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RenderInfantry:
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SpawnsCorpse: false
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Selectable:
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Voices: Mech
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Bounds: 16, 32
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