Implement state prediction for debug menu checkboxes.

This commit is contained in:
Paul Chote
2022-12-21 11:16:57 +13:00
committed by Gustas
parent 2ba52f1b94
commit 25935bbe99

View File

@@ -9,6 +9,7 @@
*/ */
#endregion #endregion
using System;
using OpenRA.Mods.Common.Traits; using OpenRA.Mods.Common.Traits;
using OpenRA.Traits; using OpenRA.Traits;
using OpenRA.Widgets; using OpenRA.Widgets;
@@ -25,41 +26,27 @@ namespace OpenRA.Mods.Common.Widgets.Logic
var visibilityCheckbox = widget.GetOrNull<CheckboxWidget>("DISABLE_VISIBILITY_CHECKS"); var visibilityCheckbox = widget.GetOrNull<CheckboxWidget>("DISABLE_VISIBILITY_CHECKS");
if (visibilityCheckbox != null) if (visibilityCheckbox != null)
{ BindOrderCheckbox(visibilityCheckbox, world, "DevVisibility", () => devTrait.DisableShroud);
visibilityCheckbox.IsChecked = () => devTrait.DisableShroud;
visibilityCheckbox.OnClick = () => Order(world, "DevVisibility");
}
var pathCheckbox = widget.GetOrNull<CheckboxWidget>("SHOW_UNIT_PATHS"); var pathCheckbox = widget.GetOrNull<CheckboxWidget>("SHOW_UNIT_PATHS");
if (pathCheckbox != null) if (pathCheckbox != null)
{ BindOrderCheckbox(pathCheckbox, world, "DevPathDebug", () => devTrait.PathDebug);
pathCheckbox.IsChecked = () => devTrait.PathDebug;
pathCheckbox.OnClick = () => Order(world, "DevPathDebug");
}
var cashButton = widget.GetOrNull<ButtonWidget>("GIVE_CASH"); var cashButton = widget.GetOrNull<ButtonWidget>("GIVE_CASH");
if (cashButton != null) if (cashButton != null)
cashButton.OnClick = () => cashButton.OnClick = () => IssueOrder(world, "DevGiveCash");
world.IssueOrder(new Order("DevGiveCash", world.LocalPlayer.PlayerActor, false));
var growResourcesButton = widget.GetOrNull<ButtonWidget>("GROW_RESOURCES"); var growResourcesButton = widget.GetOrNull<ButtonWidget>("GROW_RESOURCES");
if (growResourcesButton != null) if (growResourcesButton != null)
growResourcesButton.OnClick = () => growResourcesButton.OnClick = () => IssueOrder(world, "DevGrowResources");
world.IssueOrder(new Order("DevGrowResources", world.LocalPlayer.PlayerActor, false));
var fastBuildCheckbox = widget.GetOrNull<CheckboxWidget>("INSTANT_BUILD"); var fastBuildCheckbox = widget.GetOrNull<CheckboxWidget>("INSTANT_BUILD");
if (fastBuildCheckbox != null) if (fastBuildCheckbox != null)
{ BindOrderCheckbox(fastBuildCheckbox, world, "DevFastBuild", () => devTrait.FastBuild);
fastBuildCheckbox.IsChecked = () => devTrait.FastBuild;
fastBuildCheckbox.OnClick = () => Order(world, "DevFastBuild");
}
var fastChargeCheckbox = widget.GetOrNull<CheckboxWidget>("INSTANT_CHARGE"); var fastChargeCheckbox = widget.GetOrNull<CheckboxWidget>("INSTANT_CHARGE");
if (fastChargeCheckbox != null) if (fastChargeCheckbox != null)
{ BindOrderCheckbox(fastChargeCheckbox, world, "DevFastCharge", () => devTrait.FastCharge);
fastChargeCheckbox.IsChecked = () => devTrait.FastCharge;
fastChargeCheckbox.OnClick = () => Order(world, "DevFastCharge");
}
var showCombatCheckbox = widget.GetOrNull<CheckboxWidget>("SHOW_COMBATOVERLAY"); var showCombatCheckbox = widget.GetOrNull<CheckboxWidget>("SHOW_COMBATOVERLAY");
if (showCombatCheckbox != null) if (showCombatCheckbox != null)
@@ -103,34 +90,23 @@ namespace OpenRA.Mods.Common.Widgets.Logic
var allTechCheckbox = widget.GetOrNull<CheckboxWidget>("ENABLE_TECH"); var allTechCheckbox = widget.GetOrNull<CheckboxWidget>("ENABLE_TECH");
if (allTechCheckbox != null) if (allTechCheckbox != null)
{ BindOrderCheckbox(allTechCheckbox, world, "DevEnableTech", () => devTrait.AllTech);
allTechCheckbox.IsChecked = () => devTrait.AllTech;
allTechCheckbox.OnClick = () => Order(world, "DevEnableTech");
}
var powerCheckbox = widget.GetOrNull<CheckboxWidget>("UNLIMITED_POWER"); var powerCheckbox = widget.GetOrNull<CheckboxWidget>("UNLIMITED_POWER");
if (powerCheckbox != null) if (powerCheckbox != null)
{ BindOrderCheckbox(powerCheckbox, world, "DevUnlimitedPower", () => devTrait.UnlimitedPower);
powerCheckbox.IsChecked = () => devTrait.UnlimitedPower;
powerCheckbox.OnClick = () => Order(world, "DevUnlimitedPower");
}
var buildAnywhereCheckbox = widget.GetOrNull<CheckboxWidget>("BUILD_ANYWHERE"); var buildAnywhereCheckbox = widget.GetOrNull<CheckboxWidget>("BUILD_ANYWHERE");
if (buildAnywhereCheckbox != null) if (buildAnywhereCheckbox != null)
{ BindOrderCheckbox(buildAnywhereCheckbox, world, "DevBuildAnywhere", () => devTrait.BuildAnywhere);
buildAnywhereCheckbox.IsChecked = () => devTrait.BuildAnywhere;
buildAnywhereCheckbox.OnClick = () => Order(world, "DevBuildAnywhere");
}
var explorationButton = widget.GetOrNull<ButtonWidget>("GIVE_EXPLORATION"); var explorationButton = widget.GetOrNull<ButtonWidget>("GIVE_EXPLORATION");
if (explorationButton != null) if (explorationButton != null)
explorationButton.OnClick = () => explorationButton.OnClick = () => IssueOrder(world, "DevGiveExploration");
world.IssueOrder(new Order("DevGiveExploration", world.LocalPlayer.PlayerActor, false));
var noexplorationButton = widget.GetOrNull<ButtonWidget>("RESET_EXPLORATION"); var noexplorationButton = widget.GetOrNull<ButtonWidget>("RESET_EXPLORATION");
if (noexplorationButton != null) if (noexplorationButton != null)
noexplorationButton.OnClick = () => noexplorationButton.OnClick = () => IssueOrder(world, "DevResetExploration");
world.IssueOrder(new Order("DevResetExploration", world.LocalPlayer.PlayerActor, false));
var showActorTagsCheckbox = widget.GetOrNull<CheckboxWidget>("SHOW_ACTOR_TAGS"); var showActorTagsCheckbox = widget.GetOrNull<CheckboxWidget>("SHOW_ACTOR_TAGS");
if (showActorTagsCheckbox != null) if (showActorTagsCheckbox != null)
@@ -153,7 +129,18 @@ namespace OpenRA.Mods.Common.Widgets.Logic
} }
} }
public static void Order(World world, string order) static void BindOrderCheckbox(CheckboxWidget checkbox, World world, string order, Func<bool> getValue)
{
var isChecked = new PredictedCachedTransform<bool, bool>(state => state);
checkbox.IsChecked = () => isChecked.Update(getValue());
checkbox.OnClick = () =>
{
isChecked.Predict(!getValue());
IssueOrder(world, order);
};
}
public static void IssueOrder(World world, string order)
{ {
world.IssueOrder(new Order(order, world.LocalPlayer.PlayerActor, false)); world.IssueOrder(new Order(order, world.LocalPlayer.PlayerActor, false));
} }