Merge ConditionManager trait directly into Actor

This commit is contained in:
atlimit8
2020-04-18 23:25:05 -05:00
committed by reaperrr
parent e12c1dc9aa
commit 259c8d2c98
65 changed files with 466 additions and 707 deletions

View File

@@ -74,6 +74,31 @@ namespace OpenRA
}
}
/// <summary>Value used to represent an invalid token.</summary>
public static readonly int InvalidConditionToken = -1;
class ConditionState
{
/// <summary>Delegates that have registered to be notified when this condition changes.</summary>
public readonly List<VariableObserverNotifier> Notifiers = new List<VariableObserverNotifier>();
/// <summary>Unique integers identifying granted instances of the condition.</summary>
public readonly HashSet<int> Tokens = new HashSet<int>();
}
readonly Dictionary<string, ConditionState> conditionStates = new Dictionary<string, ConditionState>();
/// <summary>Each granted condition receives a unique token that is used when revoking.</summary>
readonly Dictionary<int, string> conditionTokens = new Dictionary<int, string>();
int nextConditionToken = 1;
/// <summary>Cache of condition -> enabled state for quick evaluation of token counter conditions.</summary>
readonly Dictionary<string, int> conditionCache = new Dictionary<string, int>();
/// <summary>Read-only version of conditionCache that is passed to IConditionConsumers.</summary>
readonly IReadOnlyDictionary<string, int> readOnlyConditionCache;
internal SyncHash[] SyncHashes { get; private set; }
readonly IFacing facing;
@@ -93,6 +118,8 @@ namespace OpenRA
{
var init = new ActorInitializer(this, initDict);
readOnlyConditionCache = new ReadOnlyDictionary<string, int>(conditionCache);
World = world;
ActorID = world.NextAID();
if (initDict.Contains<OwnerInit>())
@@ -148,9 +175,36 @@ namespace OpenRA
{
created = true;
// Make sure traits are usable for condition notifiers
foreach (var t in TraitsImplementing<INotifyCreated>())
t.Created(this);
var allObserverNotifiers = new HashSet<VariableObserverNotifier>();
foreach (var provider in TraitsImplementing<IObservesVariables>())
{
foreach (var variableUser in provider.GetVariableObservers())
{
allObserverNotifiers.Add(variableUser.Notifier);
foreach (var variable in variableUser.Variables)
{
var cs = conditionStates.GetOrAdd(variable);
cs.Notifiers.Add(variableUser.Notifier);
// Initialize conditions that have not yet been granted to 0
// NOTE: Some conditions may have already been granted by INotifyCreated calling GrantCondition,
// and we choose to assign the token count to safely cover both cases instead of adding an if branch.
conditionCache[variable] = cs.Tokens.Count;
}
}
}
// Update all traits with their initial condition state
foreach (var notify in allObserverNotifiers)
notify(this, readOnlyConditionCache);
// TODO: Some traits may need initialization after being notified of initial condition state.
// TODO: A post condition initialization notification phase may allow queueing activities instead.
// The initial activity should run before any activities queued by INotifyCreated.Created
// However, we need to know which traits are enabled (via conditions), so wait for after the calls and insert the activity as the first
ICreationActivity creationActivity = null;
@@ -454,6 +508,60 @@ namespace OpenRA
return new[] { CenterPosition };
}
#region Conditions
void UpdateConditionState(string condition, int token, bool isRevoke)
{
ConditionState conditionState = conditionStates.GetOrAdd(condition);
if (isRevoke)
conditionState.Tokens.Remove(token);
else
conditionState.Tokens.Add(token);
conditionCache[condition] = conditionState.Tokens.Count;
// Conditions may be granted or revoked before the state is initialized.
// These notifications will be processed after INotifyCreated.Created.
if (created)
foreach (var notify in conditionState.Notifiers)
notify(this, readOnlyConditionCache);
}
/// <summary>Grants a specified condition.</summary>
/// <returns>The token that is used to revoke this condition.</returns>
public int GrantCondition(string condition)
{
var token = nextConditionToken++;
conditionTokens.Add(token, condition);
UpdateConditionState(condition, token, false);
return token;
}
/// <summary>
/// Revokes a previously granted condition.
/// </summary>
/// <param name="token">The token ID returned by GrantCondition.</param>
/// <returns>The invalid token ID.</returns>
public int RevokeCondition(int token)
{
string condition;
if (!conditionTokens.TryGetValue(token, out condition))
throw new InvalidOperationException("Attempting to revoke condition with invalid token {0} for {1}.".F(token, this));
conditionTokens.Remove(token);
UpdateConditionState(condition, token, true);
return InvalidConditionToken;
}
/// <summary>Returns whether the specified token is valid for RevokeCondition</summary>
public bool TokenValid(int token)
{
return conditionTokens.ContainsKey(token);
}
#endregion
#region Scripting interface
Lazy<ScriptActorInterface> luaInterface;

View File

@@ -539,4 +539,24 @@ namespace OpenRA.Traits
[RequireExplicitImplementation]
public interface ICreationActivity { Activity GetCreationActivity(); }
[RequireExplicitImplementation]
public interface IObservesVariablesInfo : ITraitInfo { }
public delegate void VariableObserverNotifier(Actor self, IReadOnlyDictionary<string, int> variables);
public struct VariableObserver
{
public VariableObserverNotifier Notifier;
public IEnumerable<string> Variables;
public VariableObserver(VariableObserverNotifier notifier, IEnumerable<string> variables)
{
Notifier = notifier;
Variables = variables;
}
}
public interface IObservesVariables
{
IEnumerable<VariableObserver> GetVariableObservers();
}
}