Merge ConditionManager trait directly into Actor
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@@ -73,13 +73,12 @@ namespace OpenRA.Mods.Common.Traits
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int remainingTime;
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bool isDocking;
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ConditionManager conditionManager;
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Cloak[] otherCloaks;
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CPos? lastPos;
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bool wasCloaked = false;
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bool firstTick = true;
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int cloakedToken = ConditionManager.InvalidConditionToken;
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int cloakedToken = Actor.InvalidConditionToken;
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public Cloak(CloakInfo info)
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: base(info)
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@@ -89,7 +88,6 @@ namespace OpenRA.Mods.Common.Traits
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protected override void Created(Actor self)
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{
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conditionManager = self.TraitOrDefault<ConditionManager>();
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otherCloaks = self.TraitsImplementing<Cloak>()
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.Where(c => c != this)
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.ToArray();
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@@ -97,8 +95,8 @@ namespace OpenRA.Mods.Common.Traits
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if (Cloaked)
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{
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wasCloaked = true;
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if (conditionManager != null && cloakedToken == ConditionManager.InvalidConditionToken && !string.IsNullOrEmpty(Info.CloakedCondition))
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cloakedToken = conditionManager.GrantCondition(self, Info.CloakedCondition);
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if (cloakedToken == Actor.InvalidConditionToken && !string.IsNullOrEmpty(Info.CloakedCondition))
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cloakedToken = self.GrantCondition(Info.CloakedCondition);
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}
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base.Created(self);
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@@ -165,8 +163,8 @@ namespace OpenRA.Mods.Common.Traits
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var isCloaked = Cloaked;
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if (isCloaked && !wasCloaked)
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{
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if (conditionManager != null && cloakedToken == ConditionManager.InvalidConditionToken && !string.IsNullOrEmpty(Info.CloakedCondition))
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cloakedToken = conditionManager.GrantCondition(self, Info.CloakedCondition);
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if (cloakedToken == Actor.InvalidConditionToken && !string.IsNullOrEmpty(Info.CloakedCondition))
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cloakedToken = self.GrantCondition(Info.CloakedCondition);
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// Sounds shouldn't play if the actor starts cloaked
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if (!(firstTick && Info.InitialDelay == 0) && !otherCloaks.Any(a => a.Cloaked))
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@@ -174,8 +172,8 @@ namespace OpenRA.Mods.Common.Traits
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}
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else if (!isCloaked && wasCloaked)
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{
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if (cloakedToken != ConditionManager.InvalidConditionToken)
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cloakedToken = conditionManager.RevokeCondition(self, cloakedToken);
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if (cloakedToken != Actor.InvalidConditionToken)
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cloakedToken = self.RevokeCondition(cloakedToken);
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if (!(firstTick && Info.InitialDelay == 0) && !otherCloaks.Any(a => a.Cloaked))
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Game.Sound.Play(SoundType.World, Info.UncloakSound, self.CenterPosition);
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