Merge ConditionManager trait directly into Actor
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@@ -40,16 +40,16 @@ namespace OpenRA.Mods.Common.Traits
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protected override void UpdateConditions(Actor self, byte oldLayer, byte newLayer)
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{
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if (!jumpjetInAir && newLayer == ValidLayerType && oldLayer != ValidLayerType && conditionToken == ConditionManager.InvalidConditionToken)
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if (!jumpjetInAir && newLayer == ValidLayerType && oldLayer != ValidLayerType && conditionToken == Actor.InvalidConditionToken)
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{
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conditionToken = conditionManager.GrantCondition(self, Info.Condition);
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conditionToken = self.GrantCondition(Info.Condition);
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jumpjetInAir = true;
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}
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// By the time the condition is meant to be revoked, the 'oldLayer' is already no longer the Jumpjet layer, either
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if (jumpjetInAir && newLayer != ValidLayerType && oldLayer != ValidLayerType && conditionToken != ConditionManager.InvalidConditionToken)
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if (jumpjetInAir && newLayer != ValidLayerType && oldLayer != ValidLayerType && conditionToken != Actor.InvalidConditionToken)
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{
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conditionToken = conditionManager.RevokeCondition(self, conditionToken);
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conditionToken = self.RevokeCondition(conditionToken);
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jumpjetInAir = false;
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}
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}
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