Merge ConditionManager trait directly into Actor

This commit is contained in:
atlimit8
2020-04-18 23:25:05 -05:00
committed by reaperrr
parent e12c1dc9aa
commit 259c8d2c98
65 changed files with 466 additions and 707 deletions

View File

@@ -42,8 +42,7 @@ namespace OpenRA.Mods.Common.Traits
public class ToggleConditionOnOrder : PausableConditionalTrait<ToggleConditionOnOrderInfo>, IResolveOrder
{
ConditionManager conditionManager;
int conditionToken = ConditionManager.InvalidConditionToken;
int conditionToken = Actor.InvalidConditionToken;
// If the trait is paused this may be true with no condition granted
[Sync]
@@ -52,21 +51,11 @@ namespace OpenRA.Mods.Common.Traits
public ToggleConditionOnOrder(Actor self, ToggleConditionOnOrderInfo info)
: base(info) { }
protected override void Created(Actor self)
{
base.Created(self);
conditionManager = self.TraitOrDefault<ConditionManager>();
}
void SetCondition(Actor self, bool granted)
{
if (conditionManager == null)
return;
if (granted && conditionToken == ConditionManager.InvalidConditionToken)
if (granted && conditionToken == Actor.InvalidConditionToken)
{
conditionToken = conditionManager.GrantCondition(self, Info.Condition);
conditionToken = self.GrantCondition(Info.Condition);
if (Info.EnabledSound != null)
Game.Sound.PlayNotification(self.World.Map.Rules, self.Owner, "Sounds", Info.EnabledSound, self.Owner.Faction.InternalName);
@@ -74,9 +63,9 @@ namespace OpenRA.Mods.Common.Traits
if (Info.EnabledSpeech != null)
Game.Sound.PlayNotification(self.World.Map.Rules, self.Owner, "Speech", Info.EnabledSpeech, self.Owner.Faction.InternalName);
}
else if (!granted && conditionToken != ConditionManager.InvalidConditionToken)
else if (!granted && conditionToken != Actor.InvalidConditionToken)
{
conditionToken = conditionManager.RevokeCondition(self, conditionToken);
conditionToken = self.RevokeCondition(conditionToken);
if (Info.DisabledSound != null)
Game.Sound.PlayNotification(self.World.Map.Rules, self.Owner, "Sounds", Info.DisabledSound, self.Owner.Faction.InternalName);