diff --git a/OpenRA.Mods.Common/Traits/BodyOrientation.cs b/OpenRA.Mods.Common/Traits/BodyOrientation.cs index c15462f434..92c407f394 100644 --- a/OpenRA.Mods.Common/Traits/BodyOrientation.cs +++ b/OpenRA.Mods.Common/Traits/BodyOrientation.cs @@ -73,12 +73,11 @@ namespace OpenRA.Mods.Common.Traits return info.QuantizedFacings; var qboi = self.Info.Traits.GetOrDefault(); - var isb = self.HasTrait(); // If a sprite actor has neither custom QuantizedFacings nor a trait implementing IQuantizeBodyOrientationInfo, throw if (qboi == null) { - if (isb) + if (self.HasTrait()) throw new InvalidOperationException("Actor" + self.Info.Name + "has a sprite body but no facing quantization." + " Either add the QuantizeFacingsFromSequence trait or set custom QuantizedFacings on BodyOrientation."); else