Editor marker tiles layer
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56
OpenRA.Game/Graphics/MarkerTileRenderable.cs
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56
OpenRA.Game/Graphics/MarkerTileRenderable.cs
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#region Copyright & License Information
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/*
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* Copyright (c) The OpenRA Developers and Contributors
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation, either version 3 of
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* the License, or (at your option) any later version. For more
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* information, see COPYING.
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*/
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#endregion
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using System.Linq;
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using OpenRA.Primitives;
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namespace OpenRA.Graphics
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{
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public class MarkerTileRenderable : IRenderable, IFinalizedRenderable
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{
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readonly CPos pos;
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readonly Color color;
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public MarkerTileRenderable(CPos pos, Color color)
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{
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this.pos = pos;
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this.color = color;
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}
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public WPos Pos => WPos.Zero;
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public int ZOffset => 0;
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public bool IsDecoration => true;
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public IRenderable WithZOffset(int newOffset) { return this; }
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public IRenderable OffsetBy(in WVec vec)
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{
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return new MarkerTileRenderable(pos, color);
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}
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public IRenderable AsDecoration() { return this; }
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public IFinalizedRenderable PrepareRender(WorldRenderer wr) { return this; }
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public void Render(WorldRenderer wr)
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{
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var map = wr.World.Map;
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var r = map.Grid.Ramps[map.Ramp[pos]];
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var wpos = map.CenterOfCell(pos) - new WVec(0, 0, r.CenterHeightOffset);
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var corners = r.Corners.Select(corner => wr.Viewport.WorldToViewPx(wr.Screen3DPosition(wpos + corner))).ToList();
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Game.Renderer.RgbaColorRenderer.FillRect(corners[0], corners[1], corners[2], corners[3], color);
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}
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public void RenderDebugGeometry(WorldRenderer wr) { }
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public Rectangle ScreenBounds(WorldRenderer wr) { return Rectangle.Empty; }
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}
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}
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